Finally, After a long break from Asset and 12 hours of designing. I'm releasing a New Form of Halo Game Mode! Assassain's Creed 2 has released and I've played it. After a few problems, I finally finished the game mode! First off this Map you be the Assassain (Juggernaut). The Rest are Enemies. The Goal here is to kill as many as possiable without them knowing. I've turn off the thing where you can see there gamertag and if there the juggernaut. Using Towers, Weapons and Stealth will make you live alot long than 1 min. This map will be released soon! Video will be added and a New Asset Map Launches Christmas. Beta Test Coming Soon!
OKay, One Guy is the assassain and he has to kill to get points, Really simular to pedator indeed. But this has a twist. you will be able to climb up ladders, platforms and much more to kill your enemies. The enemies have some what weapons at their use. However, They dont know where the assassain is or who the assassain is. Thats the Twist right there. If your going steathy then dont kill. Sneek in the town and grab some weapons. Also talk to them. They wont know who it is. Explodingcars is doing this too. I though he still had to post his Asset Map. Demo will be gaven out soon! Post here and Ill invite you and inform you.
I think it'l be fun, so all people will be just player colors. And the juggernaut won't have an indicator. So basically act normal till people start dying. You could make some really badass aesthetic maps for this.
...Devil, he already started. Maybe you could talk to him, because his sounds ****ing AMAZING. He's found a way for the assassin to climb walls. And, his has kill barrels too. I suggest you talk to him about this.
I actually showed Cars how to have people 'climb walls' because he saw it in an obstacle course I'm making.. >.>
i hope it turns out good. me and a couple of my friends are doing a map pack with the different cities in
ya rifte is right i knew about the method of climbing walls before but rifte remind me about it (thanks lol) but ya ive also came up with ways to make the haybarrles that you can preform leaps of faith into which you can acctually do by pressing 1 button and when you land in the barrle noone can see you but you can see them and kill them with noone knowing. also it includes the assassin having theifs on his side and the other side being the pope tht the assassin must kill and the pope has guards and no the theifs cant kill the pope trust me im going to make a full discription of my gametype soon so it doesnt seem like im advertising my gametype (very sorry if it came off that way) but maybe me and you can forge a map for it sometime, i have so many ideas lol
The idea has been done before. Whether it was a different name, the gameplay was VERY MUCH like what you describe. The gameplay was only spoilt because people stalked the assassin as soon as he killed someone so it was a bit ghey lol ;l
OKay again if your the assassain and you get alot of kills. Everyone may know who killed them. However! No one can see anyones GTs while in the game. So If Me and 6 other guys were playing and 1 guys was the assassain and got 3 kills. We would know that hes the assassain but wont know where he is in the game since everyone wont be allied and have no GT over their head. This Changes the gameplay. Also Exploding Cars can do what ever he wants. I know this has happened before. But everyone knew who the assassain was since the GT was on. Wait..... Exploding Cars is Winendine69. Oh F**K ME!
I don't think you know this yet, and I'm sorry for ruining part of your game in the case that you don't know, but turning indicators off does not allow the juggernaut to mingle with the enemies freely without them knowing. One look at him and the juggernaut symbol shows up. The only way to counter that would be to give everyone good camo, but that would ruin gameplay if you plan to give the juggernaut a sword. Sorry; it ruined an awesome juggernaut-clue game I was making, but I just thought you might like to know, that is, unless I don't understand what you're trying to do with the game...