Meddler

Discussion in 'Halo 3 Race Maps' started by chung_wii, Nov 22, 2009.

  1. chung_wii

    chung_wii Ancient
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    Meddler
    Made by: Chung_wii
    [​IMG]
    This is Meddler. It is a huge 36.88 second battletrack/racetrack on the main tier of sandbox.
    It features a mega bank, a slightly smaller bank, a medium flat, a hill, a wall corner drift turn,
    a straight away, another big bank turn, another banked turn, an uncheatable destination,
    and an actual map floor straight away to the end. I really don't know how long this took me.
    Honestly it look me a freaking LOOONG time. I had to get every piece correct and without
    bumps and... ugh, you understand the frustration. The main point i'm trying to get across
    here is that I put a lot of time into this.

    NOW TO THY PICTARS!


    overview 1

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    overview 2

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    overview 3

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    overview4

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    starting line

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    merged beginning

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    exiting 1st turn

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    Beggining of big bank

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    big bank

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    mid size flat turn

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    Aesthetic thingy and hill

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    another aesthetic thingy going down the hill

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    wall corner turn

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    rise up

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    big bank 2

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    exiting big bank, starting wood bank

    [​IMG]

    wood bank and destination. I blocked off the dune there with large wedges. SORRY CHEATERS HA HA!

    [​IMG]

    smooth finish

    [​IMG]



    Here is where all of the weapons and equipment are. Keep in mind they are not set to start, so they will take 90-180 seconds to spawn.

    [​IMG]

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    [​IMG]


    Thats it, don't forget to DL!!!!

    DL LINK FOR MEDDLER:
    Bungie.net : Halo 3 File Details

    DL LINK FOR RACETRACKS:
    Bungie.net : Halo 3 File Details

    DL LINK FOR BATTLE TRACKS:
    Bungie.net : Halo 3 File Details[/CENTER]
     
    #1 chung_wii, Nov 22, 2009
    Last edited: Nov 22, 2009
  2. Gunnergrunt

    Gunnergrunt Ancient
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    What happens if you fall in your "aesthetic thingy?" I vote you move the shield door a little bit further and put one on the other side to block it off
     
  3. AnF Knight

    AnF Knight Ancient
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    Amazing track. I really like the layout and the transitions. This is one of the better tracks I have seen in a while. Im not sure if people are slowing down on the track building but I haven't seen many tracks lately. Im working on a new one myself but anyway great track. Iv got this one downloaded I will give it a spin later and let you know.
     
  4. Farbeef

    Farbeef Forerunner
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    Wooooweeeee i cant belive it extremely well thought out in terms of cheating and even more thought out in terms of forgeing; nice banks, smooth layout and nice aesthetics you get my vote 5.9999999/6
     
  5. Phenomenal

    Phenomenal Ancient
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    Ignoring the spam above me.

    I really like the wall corner turn and the difficulty of the map. I love how instead of just concentrating on aestheitcs while building in forge, people are just making great bank turns with actually turn out really beautiful in the end. Awesome work chung and a DL from me.
     
  6. chung_wii

    chung_wii Ancient
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    I'm at the object limit. I could try to move them over, but through testing i found that no one fell into that area, even during battle snipes and other gametypes. Its going to be hard going on the inside of that turn as well. You pretty much HAVE to hit the shield doors.

    THANKS for the good comments guys! Its appreciated.
     
  7. stoyben

    stoyben Forerunner
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    Finely done chung_wii I like the aesthetic you did with the arch its better then the plane you had before, very original, I love this map 5/5 for me hope to play on it soon also i want to see what you next track will be because I bet it will be amazing.
     
    #7 stoyben, Nov 22, 2009
    Last edited: Nov 22, 2009
  8. OMGItzOrion

    OMGItzOrion Ancient
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    I love racetracks. I never keep them on my hardrive for very long though, because I'm always switching up the tracks for a new one. This one looks great. I'll download for sures.
     
  9. chung_wii

    chung_wii Ancient
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    Yes, I agree... Its MUCH better than the plane/helicopter that i had. ha ha. idk what i'll do next. But i'm 100% sure it'll be one the main tier again.
     
  10. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

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    Wow, this racetrack does look very nice. Glad to see there are still some people that make good racetracks. They seem to be becoming and endangered species... :)

    DL'ed... looks great!
     
  11. chung_wii

    chung_wii Ancient
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    thanks. There has been like no good tracks here and halotracks isn't letting me post my map. Weird isn't it. I agree... They do seem to be an endangered species. And if there is a new animal (map) that comes out, its one of the animals that left his pack and was alone and never developed hunting (forging) skills. ha ha
    Thanks man.
     
  12. rudy121094

    rudy121094 Ancient
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    Dang this is beast! Both aesthetic thing's look great. I love the wall corner turn too. If you start on the outside and turn sharp into the inside, it is like a drift turn and then you hit the man-cannon with the back of ur vehicle and you get going sooo FAST! Its awesome. I like how its not too simple, but not too complicated either. My other favorite part is the ending, the man-cannons get you going REALLY fast down the straightaway, and then the re-entry to the track is smooth and fun to drive on. I haven't played battletracks on this yet, but it looks like it would be sweet. I also think that battle snipes would be TIGHTNESS on here. good job dude, 5/5! Keep making tracks, don't stop like all the other good track makers!
     
  13. xxINFERNOxx

    xxINFERNOxx Ancient
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    Dude, meddler is my favorite song from august burns red! Haha anyways this map is worthy of my download. It has some pretty smooth looking banked turns... I like
     
  14. chung_wii

    chung_wii Ancient
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    I know dude. Its one of my favs. Thanks for the comment on the track too.
     
  15. x DREAM 76 x

    x DREAM 76 x New World Man
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    This track looks incredible! Nice work on the design. I love how it incorporates ground and sky sections so smoothly. The aesthetics really tie it all together. I love that arch structure with the red ruby in the middle. That looks so epic! It looks to be set up for Battle Tracks as well. That is a big plus and I can't wait to play it with a party. I am sure this would be good for Battle Snipes due to the awesome lines of sight and altitude changes. Great work!
     
  16. ShaddoBlade

    ShaddoBlade Fuzzy Little Man Peach
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    Well, I obviously like the name. :) The track has a couple bumps, but is otherwise very smooth. The overview pics are orgasmic. You can walk through the right side of the checkpoint, then slide jump back up on the track and do it again. Fix that, and you'll have a stellar track on your hands.
     
  17. chung_wii

    chung_wii Ancient
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    I agree, I like the name too. It is one of my favorite songs on "constellations". I tried walking through the right side of the checkpoint and I never could. I'll try to fix it. And once That is fixed it would be pointless to slide jump back up right?
     
  18. shockwavekp44

    shockwavekp44 Ancient
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    Looks very nice and smooth and looks extremly fun with battletracks with some friends. The only thing i dont like about this map which is very small is when you fall do you have to get back on the track or go through a teleported. Great racing map though i'll have to give you a 4/5 unlike farbeefs unreal score of
    which that kind of score is for a godly map. Good Job.
     
  19. chung_wii

    chung_wii Ancient
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    If you fall there is an area to get back onto the track. Its towards the end of the track on the ground area. Thanks too
     
  20. x DREAM 76 x

    x DREAM 76 x New World Man
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    Yeah, this is the reason I am making my new track in the skybubble. The fact that you die when you fall off and just respawn makes the game run a lot smoother. I am working on an enormous banked oval. It's in the bubble and has a secret aesthetic theme that will blow you away!, be great for Battle Snipes as well. Again, the map is fun for a mid level track. The lap time felt just right too. One of the mancannons felt a little out of place on the side of the track. Maybe some shield door tweaks instead would make this map run even smoother.
     
    #20 x DREAM 76 x, Dec 12, 2009
    Last edited: Dec 12, 2009

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