A larger map set for 4-14 players.Slayer,CTF,Assault,and Infection gametypes supported.Special thanks to Aarghsam for the layout pic which helped a lot. Weapons BR x4 Carbine x2 Brute shot x2 Needler x2 Shotgun x1 Sword x1 Sentinel Beam x2 Sniper rifle x1 Beam rifle x1 Mauler x2 Rocket launcher x2 All grenades x4 of each except frags Equipment Deployable sheild x2 Trip mine x2 Flare x1 Power drain x2 Radar jammer x1 Regenerator x1 Bubble shield x1 Overshield x1 Camo x1 Download link Version 2 Download
Well it looks interesting but all of your maps have been posted in a day which leads me to believe you rush your maps. This map seems to not have alot of interlocking and gameplay looks very odd. Its is also insanely small which is not good for competitive maps. I suggest spending a little more time on a map before releasing next time and making your maps bigger
Wow this is a perfect remake of this Rainbow Six Vegas map . Could you add pics about the inside of the building . I will download it to see the gameplay and to give you more comments about your map .
UUUUHHHH no I had already made the previous 3 maps a while ago im just now posting them.I already had them in the map data base.
First of all, put a weapon/equipment list, but this looks really good. I like the maps you've posted over the past few days. This map looks smooth (aesthetically and gameplay) so I'll DL and give it a closer look and maybe start a game later on it. Great job!
I loved RSV and this is a terrifically accurate remake; the grav lifts as rappelling ropes are a really nice touch. Sad thing is, though, I can escape over the wall! Did you make sure to use an OLN canvas?
Reached object limit couldnt be helped but you re not really escaping the wall you are just leaving the action.
I'm a little offended that you are actually trying to justify being able to escape without exploring arguments like "you could just increase gravity in the gametype" (even though the grav lifts probably wouldn't work) or even saying "yes/no I did/didn't use an OLN canvas." I'm pretty sure that killed my interest in this map.
Despite the lack of merging, everything is smooth and fits. The only problem is that maps from other games are usually not suited to halo gameplay. With swat this would be great which you might suggest, but the turrets would have to be removed, and these, while not having lines of sight on their mounts, would be devistating if dismounted and used correctly. You might also provide a weapons list
How would a oln canvas help if I reached the limit any way. I actually had to Geo merge almost all of this map especially the buildings but any way I have added a weapons and equip list since so many request this. Thanx to all for the reviews!
awww dont be discouraaged by the hate. This map needs a v3 with only 1 change- delete the wood ceiling and make the side wall higher. Solves the escaping and suuper unfair asymmetrical problem in one. Think about it. And then submit it for the urban contest. And submit Metrokalypse too!
Wow I love the look of this map, sort of reminded me of Beaver Creek at first (I can't remember the RSV maps as I haven't played it in ages). I'll dl it and give it a go