Charge! v2 This is my second map map on ForgeHub so any input would be appreciated. Update 2.1: added gametype objects, added scenery As far as I know this is original. For comparison: Charge! 1.7 Built by: chibi robo351 Special thanks to pyrodude19 for helping with alignment and testing. Map: Charge! v2.2 Gametype: Charge Rules v2 Info Players: 4-16(even numbers work better) 2 min time limit 1 Life 50% Infection Infection: Weapon: Magnum (0% Damage)(No weapon or equipment pickup) Movement: 200% Gravity/75% Speed Damage Resistance: Normal Humans: Weapons: Sniper Rifle, Shotgun start. Frag Grenades, Firebombs on map. Movement: Normal(No Vehicles) Damage Resistance: Normal The goal: for the infection; to run over the humans with their Warthogs. for the humans is to kill the infection with either their Sniper, Shotgun, Frag Grenades or Firebombs. Infection Spawn 1 Infection Spawn 2 Blockade Human Area Fusion Coils spawn at 1 min Mancannons spawn at 30 secs Scenery Spoiler Pelican Landing Pad Room Outside Room Inside 1 Room Inside 2
Once you upload photos ill check it out and see if its worth downloading, but is there a grav lift spawn at all? EDIT: ahhh, i see the grav lift now, wow, nice interlocking compared to your previous version.
Thanks. I learned how to ghost merge, very helpful for interlocking and geomerging. Anything I could improve on?
It seems relatively easy, alittle too easy for the humans. I mean firebombs and snipers? From distance the zombies will be sniped with ease and up close humans can just jump to avoid the warthogs and incinerate the zombies. You have to make the gameplay a little more balanced but I like your idea.
Hi, I am new to forgehub, and this is my first post. I have played the first version of this map, and i love it. I am amazed at how balanced this game is. The zombies only win about 1/2 the time. Anyway, about the map, the merging is way better than the first, and the rest of the map looks a lot cleaner and its nice that you added the man cannons above the warthog entrances. Great map and fun game
Sounds great for big games...maybe with ur ghost merging skills make some sweet aesthetics in the main room...besides that sounds super original.
Because of the bridge and slope the sniper is actually underpowered. Firebombs only kill if a direct hit on the person(hard to do). 75m radar is on(sorry forgot to mention that) so dodging the warthog is not to big of deal. Thanks for the input, but next time please play the map first. Thanks for the input! I ran out of items I can ghost merge. Also which main room? (added some aesthetics in v2.1)