Caverns

Discussion in 'Halo and Forge Discussion' started by Stevo, Nov 7, 2009.

  1. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    I was looking at the new style of Cave maps a few weeks ago, mainly hollow and decided to give it a shot. I've only just learnt how to ghost merge as well so I've probably over used that but I hope you guys like the outcome.

    I'm still testing this map, So far its good for 2v2. Haven't tried anything larger than that yet and it makes an immense 1v1 map.

    Caverns
    This is a very dark map, because it's in a cave. I've also included a Flare in this map, because it helps find the person with camo in darkness.
    Type of Map: Asymmetric
    Supports: Infection, Slayer, CTF / One Flag (so far)
    Custom Gametypes Cave Slayer: Basically Slayer with no radar, score to win = 10. Noname Infection: Alpha Zombie = Invisible, with Save One Bullet damage.

    View of Spawn A
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    View Of Spawn A - Light View
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    View out of Spawn A, with view of Crawl space into Shotgun and Tunnel A
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    View of Cavern A from Tunnel A
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    View of Cavern A - Light View
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    Shotgun Spawn (Crawl space view)
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    Shotgun Spawn (CSV) - Light View
    [​IMG]

    Shotgun Spawn (Camo Room View)
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    Tunnel A
    [​IMG]


    Centre Point to Camo Spawn
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    Cavern A to Camo Spawn
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    Camo Spawn with View of Shotgun Entrance
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    Camo Spawn - Light View
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    Camo Spawn to Hammer/Sword Tunnel
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    Camo Spawn with Hammer/Sword Tunnel and Tunnel B to Cavern B Entrances
    [​IMG]

    Tunnel B
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    Tunnel B - Light View
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    Cavern B to Spawn B
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    Spawn B
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    Spawn B - Light View
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    Hammer/Sword Hole
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    Hammer Hole - Light View
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    View in Hammer/Sword Hole
    [​IMG]

    Spawn B to Centre Point
    [​IMG]

    This map was made to just test out the features of Ghost merging and how effective it is. I haven't put much time into this map yet, and I'm still testing what works on the map.

    So far weapons have been swapped already as Energy Sword is over-powering. I created a Cave Slayer gametype for this map as well which works very well for 1v1s.
     
    #1 Stevo, Nov 7, 2009
    Last edited: Nov 10, 2009
  2. Crippled Hobo

    Crippled Hobo Ancient
    Senior Member

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    This is looking really nice! When I first learnt to ghost merge the first thing I did was experiment with a cave. I like how you've put the power ups on the little sticking out parts.The invisibility would add some cool gameplay in the dark.
    This looks like a really promising cave map can't wait to see.
     
  3. urban destroyer

    urban destroyer Ancient
    Senior Member

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    This looks really good.i like how its a 1v1 map...most 1v1's are in the skybubble and all seem to look similar but this is completly original for 1v1.It may be a little too dark that might frustrate some people but it wouldnt really bother me.map looks great keep up the good work.
     
  4. B3NW

    B3NW Ancient
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    Im hurt you didnt tell me about this ste :p :(

    Anyways, the screenshots are quite dark to see propelly but by the looks of it youve gone for sharp rock walls which honestly ruin flow, if you knock into one it slows you down and puts you off. The proven, smooth wall cave map has been shown to work. Look how the pathways and 90 degree edges were fixed to 45 degree edges if you get me? Ill talk to you on live if you dont understand :)
     
  5. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    The invisibilty is actually the best thing on this map. It adds such a creepy (almost scary) angle on the map. You cant see anyone invisible in the dark side (Spawn B, Cavern B, Hammer Hole etc...) However, when they run through one of the spotlights, a black outline emerges and disappears as they run through, and its quite frightening seeing that run towards you, kinda like something out of the predator films :p

    The darkness on the map was something ive experimented in changing. The Camo room was much brighter before, but one guy complained the map was too dark for him (it was his first time playing the map against me and a mate who had spent the last 40 minutes doing 1v1's on it and we raped him constantly, lol) So I experimented with the lights to see what it was like lighter, and to be honest, it looked crap. Purple was originally the colour i went for, but with gloomy and juicy on the map, it made the sandbox blocks look a nasty yellow colour and i didnt like it.

    So a dark blue is definately the way to go. Once you familiarise yourself with the map (tried to do that best in the pictures) its a really easy game.
    Yeah, its really just a test of how powerful ghost merging can be. I didnt use a template once on any sections and there are a few minor bumps on the floor but to be honest, you dont seem to bump over them with the obstacles about.

    With the walls, I decided the jutted, sharp & angled walls looked better. They have only once disrupted gameplay and that was a Wedge Corner (so it was just a natural block) that I tried to sword lunge into my opponent because i could see him, but i got caught on the angled part of the Wedge, and he just beat me down lol.



    Other than that, thanks for the comments guys. I'll try to keep working on this and improving how it plays.
     
  6. Pel

    Pel Ancient
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    If there isn't one already, I highly suggest putting a Sniper in the map. With these kinds of LoS, it seems a Sniper would be sweet on here.
     
  7. Stevo

    Stevo Drunken Bantersaurus Rex
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    You'd think it would, but surprisingly, this map is small. A sniper rifle would be useless when up against a shotgun / Gravity hammer. I decided to deliberately prevent long LoS's to ensure a real "cave" like effect. The only place i could put the sniper would be in place of a flare. Which i feel works rather well. In the light areas, you can blind your enemies, in the dark areas you can reveal your enemies, it works for both offensive and defensive. A sniper would work only in certain points and probably wouldnt be used.
     
  8. Twelve

    Twelve Ancient
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    Good work so far, steve. You may want to replace your pictures (or add some) with pictures taken without the filter on, so we can more easily see the layout. By the way, one thing a sniper could do is allow you to see invisible enemies with the night vision on the unzoomed scope.

    EDIT: By the way, I don't literally mean invisible... Just extremely hard to see, realized that that could be misunderstood because of the active camo on the map. :)
     
    #8 Twelve, Nov 8, 2009
    Last edited: Nov 11, 2009
  9. redearth

    redearth Ancient
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    If you ever want someone for testing. Well. Yeah. I'm here. : )

    Pics no filter please? With them it looks sick, but it's impossible to see everything.
     
  10. Dow

    Dow Ancient
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    Take the effects off. I can't see anything.
     
  11. The Bloody Beetroots

    Senior Member

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    I think it looks rather fun. Give us some status updates along the way. I want to see the finished version.
     
  12. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    The map looks great but you should take the effects off when taking screenshots so we can actually see :p
     
  13. Dobam

    Dobam Ancient
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    I dont really see what on your pics and i just see the camo spawn and he are great ! Maybe you could remove effect for a nother one or just delete them all !
     
  14. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    Lol alot of complaints with lighting. This has been a big issue for me on this map. Many people think it works, and others, well.. dont.

    I do still need testers. I'll be editing my FL tomorrow, and i'll be online for gaming on Thursday after work at about 16:15(GMT)

    I'll get some pictures without filters.
    Any specific areas?

    Thanks for interest.

    Thread updated: Pictures without Filters included. Just selected a few main areas of interest.

    Also, just noticed. I'd done this on an older Version. Spawn A does still have the column in the doorway which isnt shown in the light picture.
     

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