Friedhof

Discussion in 'Halo 3 Casual Maps' started by Aschur, Oct 18, 2009.

  1. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

    Messages:
    2,833
    Likes Received:
    1,359
    I was planning a v2, but I wasn't planning on adding a second story, I was planning on a second courtyard.
     
  2. CaptnSTFU

    CaptnSTFU Ancient
    Senior Member

    Messages:
    1,395
    Likes Received:
    0
    0_o dam that would be cool. But is the second courtyard gona have another story? or maybe just half a second story. Don't tell me on here lol just pm me or next time im on me and you can talk im really intrigued to see what is going on in your mind.
     
  3. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

    Messages:
    2,833
    Likes Received:
    1,359
    Alrighty, ill hit you up around 7 or 8 pst tonight
     
  4. XxSpix

    XxSpix Ancient
    Senior Member

    Messages:
    777
    Likes Received:
    0
    Congrats on the 3rd place RC
    I'm DLing this to play with my friends to show off
     
  5. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

    Messages:
    2,833
    Likes Received:
    1,359
    Thank you guys, even getting third has given it a boost in popularity oddly... not anything like what I expected out of this contest, I half expected everyone to make graveyards
     
  6. guitaristtuck

    guitaristtuck Ancient
    Senior Member

    Messages:
    9
    Likes Received:
    0
    Absolutely ridiculous... I was completely convinced that this was made out of bounds on Sandbox's main level until I went into forge mode. Incredibly made map- I love the way you have the player completely immersed in the environment. The lighting makes it really great, but it's somewhat difficult to see if you're doing split screen. It does remind me of Oblivion- The architecture's quite elaborate! It plays great, too, but only for small-scale games.
     
  7. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

    Messages:
    2,833
    Likes Received:
    1,359
    Oh, think again mr... Looks are very deceiving, this can support a full fledged 12 man infection game. And as long as nobody has bad connection it will play fine. But thanks otherwise, a v2 is being worked on using budget glitching so I can add another section on to expand gameplay and to support 16 people.
     
  8. Dow

    Dow Ancient
    Senior Member

    Messages:
    1,272
    Likes Received:
    0
    Played this today.
    Effects were annoying.
    Seemed a little too easy for the zombies.
    All I really have to say...
     
  9. CaptnSTFU

    CaptnSTFU Ancient
    Senior Member

    Messages:
    1,395
    Likes Received:
    0
    That was kinda the point of this map, not the annoying part lol but the fact that zombies have a really good sense of superiority. If you don't work together its all epic fail. The back corner of the second story is good place to do it in. 1. because it blocks off the zombie spawn and 2 you can defend the jumps better.
     
  10. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

    Messages:
    2,833
    Likes Received:
    1,359
    ... Does third place in a contest of over 40 entrants mean anything to you?

    I'm not being defensive I'm just going to state some things,
    1. Obviously they aren't annoying to most people otherwise I wouldn't have done as well as I did in the contest.
    2. The advantage will slip from humans to the zombies if the humans don't cooperate together.
    3. All you do is bash my maps, and to be honest, its very weird... Seriously, if you can't face it that's fine but please don't tell me my map isn't so good when in all reality I and other people know it is perfectly fine.
     
  11. Dow

    Dow Ancient
    Senior Member

    Messages:
    1,272
    Likes Received:
    0
    The fact that your map got third is irrelevant, I played the map and from my experiences the zombies had an advantage.

    The gametype Save One Bullet requires NO teamwork from the humans. One shotgun blast is enough to kill a zombie, so why would you need teamwork? If anything, teamwork is important to the zombies because 2 zombies can always get 1 human if done right.

    Also, you state that you are not trying to be defensive, yet you assume I am attacking your map. It is a decent map, and really the main thing wrong with it is the Gametype. If anything the only way I would suggest to make it better would be removing the useless effects and making the map less cramped.
     
  12. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

    Messages:
    2,833
    Likes Received:
    1,359
    Whatever, I'm just going to tell you that you have a rediculous judgment of what is good and just decent. Obviously your trying to aggrivate me so I'm just going let this blow over.
     
  13. FORTY SEVIN

    FORTY SEVIN Ancient
    Senior Member

    Messages:
    12
    Likes Received:
    0
    Wow! this map is sweet! I really enjoy how quick the gameplay is on it! congrats on a good map!
     
  14. G043R

    G043R Ancient
    Senior Member

    Messages:
    1,288
    Likes Received:
    2
    I enjoyed the map RC. I mean I was a bit upset with gameplay when I played it. I will not lie to you, after playing all 3 of the winners I was very upset. Not that I'm hate full towards you, but that these maps felt like and clearly played to something more than infection. The aesthetics were wonderful. It felt like a crypt to me. Love the cage on the second floor and even the tree The thing I didn't like was that you didn't isolate the living in any way to have a team aspect of infection. The best way to know your creating rooms that work for living is if the person can hold a one man stand for at least 15 seconds....anything less is a fail attempt to survive. Imagine the movies You see people fighting for there life. Giving them that 15 seconds make them feel more like the movies... you want it they want it... learn by it.

    The infection were clearly given a path to any point a human was. No restricting paths or method to funnel the infected. As a human that made it heck to even have team work. I naturally have team work in games, I loved the old halo 2 infection. The issues is not that you did win but I'm saying this so your able to see my thoughts...

    IF you had more money to expand on the map a bit I would try and make it two major circles or something. The idea would then shift your map to attacking another side of the map. Think halo 2. It wouldn't be infection if the infected spawned in a center room and the humans standing up against the wall in the same room. It would have been nice to have a bit more room is all I'm getting at. Glad you won over many of the other longshore maps. I didn't see anything really creative out a lot of the longshore maps.

    Hope to get some games with you.
     
  15. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

    Messages:
    2,833
    Likes Received:
    1,359
    Thanks for your honest opinion that doesn't just last one sentence. I know that some people won't like the map because they prefer maps you can camp out in infection, but this was made for just pure survival which takes a great deal more skill to win on.
     
  16. CaptnSTFU

    CaptnSTFU Ancient
    Senior Member

    Messages:
    1,395
    Likes Received:
    0
    In all honesty what your saying might just describe the game play on v2. Well at least from my understanding of what RC wants to do. But i have to agree that halo 2 infection on foundation was like the best zombie's ever. You had to rush room 2 barricade the door and hold out for as long as possible.
     
  17. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

    Messages:
    2,833
    Likes Received:
    1,359
    That just about hits the nail on the head, I just want to make sure you guys know that I'm still not adding things to barricade doors with.
     
  18. Dirt Jockey

    Dirt Jockey Ancient

    Messages:
    204
    Likes Received:
    0
    Your use of scaffolding is amazing between the shitty fence, and the busted gate. I got the creeps just looking at the screenshots, I cant wait to play it.
    Nice job bro
     

Share This Page