The perfect MLG map?

Discussion in 'Halo and Forge Discussion' started by B3NW, Oct 16, 2009.

  1. Stevo

    Stevo Drunken Bantersaurus Rex
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    Yeah i get it now.. its similar to what i thought it was..
    Its like chopping guardian up and taking green and sniper, cloning them.. and sticking them together?
    Are you including the man cannons to the opposite side?
    So for the hill locations.. im guessing its the two sniper towers and top mid?
     
  2. B3NW

    B3NW Ancient
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    yes basicly.
    Um mancannons im not sure, would it improve gameplay or not do you think?

    Hill locations im not quite sure, top mid deffo, maybe even including the bottom mid with that, that way the team will have to work together to take out anyone at bottom mid as well, 2 people will need to be in the hill at a time. The other 2 hills im not sure yet, snipe tower is too close to both bases me thinks, id have to see.
     
  3. Stevo

    Stevo Drunken Bantersaurus Rex
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    Well going on whats drawn out.. im guessing the bases are the coloured sections? and thats where spawning will take place primarily?

    With the sniper towers present.. it puts almost direct shots towards the enemy spawns which puts people in a very bad pickle...

    You could make a ramp/gravlift to another platform.. that has walls higher than the sniper tower (the platform itself can be lower) so it breaks the line of sight. These can be used as your other two hills? The sniper tower gives a good vantage point to watch the hills then aswell.. Like the gold bridge on construct.
    It will also give the full directional flow that you want out of guardian.
     
  4. B3NW

    B3NW Ancient
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    I dont understand what you are suggesting. I understood the part where you said the snipe tower will give too much L.O.S to the other base and I think you were suggesting blocking that off. Well if you were the middle of top mid will have something there obviously, it would be too open not too but the L.O.S should remain, the spawns wont be directly infront of the opening of the building (the sniper tower building will actually be were they spawn, it wont be open like it looks on the diagram, maybe even a top floor on it accessed by a grav lift or something along those lines.) BTW add my GT: B3NW we can talk on live then so I can underrstand what you meant.
     
  5. Stevo

    Stevo Drunken Bantersaurus Rex
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    I would but my xbox doesnt get back till tuesday :( Its still away with RROD.

    Also, i meant if you take guardian as an example.. Chop off the mancannon bit to sniper, and (without joining the two parts of the map together) create another Platform (similar to the central platform) and have them as the extra hill zones. The platform, could just be held up by a large pillar which restricts the L.O.S. from sniper tower straight into the spawn, and also if the sniper jumps onto that raised platform, they dont have the appropriate angle to snipe into the spawn areas.

    Like this.. (i just stole your drawing and edited it.... badly :D)

    [​IMG]
     
  6. B3NW

    B3NW Ancient
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    LOL :p

    I understand so are those platforms at top mid level or bottom mid level?

    BTW Ive started the project now, ive set up the time lapse camera spot and started bottom mid. Dragull will help advise the map and just help with overall MLG'ness if you wish you may help with layout etc and forging side of things with me. A group project if you wish :p
     
  7. Stevo

    Stevo Drunken Bantersaurus Rex
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    cool cool, well, that was what i'd leave upto your judgement.. id personally have them the same height as the top of the sniper towers, that way it gives it that extra axis to play on when playing hill.
    As I say, I get my xbox back on tuesday, so I'll add you then and you can hit me up with what you've got.

    Happy forging ;)
     
  8. B3NW

    B3NW Ancient
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    This is a collaberation, I may be leading the project but all ideas are welcome.
    I was thinking about adding a couple of more circular areas, the first idea I had showed that.

    Maybe another 2 circular areas, half the size on either side that where you would normally drop down to green. Theres 2 split ramp. So a hole in the middle so people can still drop down to were green would be but can also walk up the ramp to a new circular area. Ill draw it up, 1 min.

    EDIT:

    Changed my mind, that looks cleaner. BTW it is level with snipe tower :p

    [​IMG]
     
    #88 B3NW, Oct 25, 2009
    Last edited: Oct 25, 2009
  9. Stevo

    Stevo Drunken Bantersaurus Rex
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    I like it, it looks good but im not sure if it will play well.. The hill doesnt have very far to move considering it needs to go top mid, hill2, top mid, hill3.. its only moving a few yards and is only accessible from the middle. Its a good location for the platforms, but it needs two pathways connecting from somewhere other than top mid.
     
  10. B3NW

    B3NW Ancient
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    Maybe a viaduct from snipe1 to hill 2? and snipe 2 to hill 3?

    Plus as I noted before, the two bases have a roof that will be accesible, and a jump would make the hills easily accesible.
     
  11. Stevo

    Stevo Drunken Bantersaurus Rex
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    Aye well, i'd like to see how it fairs, i mean if we cant get it right with that idea, we can always make a new version and see how a different angle works.
    Atm though i think we've got something pretty good.

    Btw, is it being made in the skybox then?
     
  12. B3NW

    B3NW Ancient
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    Correct, ive actually started the long pathway underneath and ive set up the time lapse capsule :p

    Ill explain that last part. Basicly im going to save evry clip of me forging this map and make a time lapse of it :p
     
  13. Stevo

    Stevo Drunken Bantersaurus Rex
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    Ah good idea.
    Also have you noticed the new MLG map pack thing mentioned? Its basically a competition for the best MLG maps to get a chance of publicity.

    You reckon this'll be ready by Jan 16th?
     
  14. B3NW

    B3NW Ancient
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    Hmm, its possible, it will take a lot of hard work, it may not be tested to the full standard but it should be presentable.
     
  15. Stevo

    Stevo Drunken Bantersaurus Rex
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    Aye thats good to hear. Have you got any Screenshots of what you've got so far?
    Or can you draw up the paths on the new platforms? I just wanna see where they're gonna be joined onto.. and see if its where i thought it was.

    This is what I've got.
    [​IMG]
    Basically, if the Pathway links to the opposite sniper tower. Its technically linked to Both Sniper Towers, because By the looks of things the distance between the tower and hill is a jumpable distance? It will also give some extra height advantages around the outside of the main hill.
    The pathways are to go downward onto the joint of the Sniper elbow part though. So it makes it easier for the more skilled players to BR on the map gradient rather than the less skilled players because they will be playing on all 3 axis not just the 2. (As someone mentioned earlier i think?)
     
    #95 Stevo, Oct 26, 2009
    Last edited: Oct 26, 2009
  16. B3NW

    B3NW Ancient
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    I like that design, allthough it would block the top mid drop down to green on either side. the platforms may need to be higher or the causway may need to be higher.

    [​IMG]

    I updated your layout..
     
  17. Stevo

    Stevo Drunken Bantersaurus Rex
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    Hey dude, i like it.. So its gonna look like an actual bridge really then with the arch section. Good stuff, its gonna be really interesting to see what the final outcomes gonna be.

    I just hope u get host when i join your games :)
     
  18. B3NW

    B3NW Ancient
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    Ive finnished the pathway underneath and im starting top mid, looks pretty sweet so far!
     
  19. Dragull

    Dragull Ancient
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    Onslauth is always dedicated because its only for CTF

    Lockdown is always neutral, because its only for Ball.

    Amplified is always neutral bacause its only for Slayer.

    I think this will make the "S3" quite useless, it would be too easy to take down anyone there. I agree with the pathway, but I think it should link with the "S1" of the sniper tower. It should be and "underground way".

    The way I see it, the bridges will be the most important spot in the map. Up there would can shoot anyone and have good escape routes. My idea was to make "S3" the most important spot.
    If you guys want to keep it this way, ok. But keep in mind that the bridges will be spots to dominate and "camp" there. They won't be just a pathway.
     
  20. B3NW

    B3NW Ancient
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    Could we not use MLG callouts please because I dont know most of them sorry :p If your suggesting that the causeway's from the two outer platforms coming of top mid will be dominating then that will lure people out of sniper spawn. Insane was commenting about the sniper spawn being the only place people will be on the map in TS so this is a perfect fix IMO.
     

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