Warner Mansions

Discussion in 'Halo 3 Casual Maps' started by Monolith, Oct 21, 2009.

  1. Monolith

    Monolith Ancient
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    [​IMG]

    Warner Mansions
    By ER1C0

    Story:


    The year was 3774. A virus consumed an estimated 12.4 billion people. Many nations feared the outbreak, and in turn, blockaded the most impacted areas. Unfortunately, certain settlements within these areas were not yet infected.

    Now, only one settlement remains.

    Gameplay Description:

    Humans start in the center of the crypt, while the zombies start in the middle tier. Each side has 15-25 seconds before anyone starts dieing (as long as nobody betrays). The humans have the entire crypt, with 3 central structures to run about. These structures are the 3 Warner Mansions (whence the name).

    I'll tell you now, this isn't a mere game of hide and go seek. No, there is a definite flow factor involved due to all of the pathways. For example, mansion 1 has two entrances, mansion 2 has five entrances, and mansion 3 has two entrances. There is always another way to get to your destination. So, my advice to you is: Stay alert! You never know where the zombies might be.

    On to the pictures:

    Did you know?

    There are 65+ geomerged objects in this map!

    Visuals:

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    Overview

    [mouseoverimage=http://i294.photobucket.com/albums/mm88/ER1C0HALO3/Screenshot-12-2.jpg?t=1256131841]http://i294.photobucket.com/albums/mm88/ER1C0HALO3/Screenshot-11-2.jpg?t=1256131850[/mouseoverimage]
    1st mansion (mouseover)

    [mouseoverimage=http://i294.photobucket.com/albums/mm88/ER1C0HALO3/Screenshot-14-1.jpg?t=1256131849]http://i294.photobucket.com/albums/mm88/ER1C0HALO3/Screenshot-13-1.jpg?t=1256131846[/mouseoverimage]
    2nd mansion (mouseover)

    [mouseoverimage=http://i294.photobucket.com/albums/mm88/ER1C0HALO3/Screenshot-10-2.jpg?t=1256131854]http://i294.photobucket.com/albums/mm88/ER1C0HALO3/Screenshot-9-2.jpg?t=1256131850[/mouseoverimage]
    3rd mansion (mouseover)

    [​IMG]
    Oooh.. aaaah

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    Outside, in between mansions 2 and 3

    [​IMG]
    Cover always helps!

    [​IMG]
    Human spawn

    [​IMG]
    Zombie spawn

    Action Pics:

    [​IMG]
    Lock and load

    [​IMG]
    Here I come, ready or not!

    [​IMG]
    Bodies everywhere!

    [​IMG]
    Ouch

    [​IMG]
    Epic reconz!





    Map Download
    (Save One Bullet is already a preset infection gametype)
     
    #1 Monolith, Oct 21, 2009
    Last edited: Oct 21, 2009
  2. Souperintendent

    Souperintendent Ancient
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    I like this map! I also commend you for the Mouse-Over Screenshots. This looks like a Sandbox version of "Left 4 Dead" from Foundry, which should get the kids' attention ;)
     
  3. Mattie 400

    Mattie 400 Ancient
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    I really like the look of this, I might DL it when I have the room, but I can't help thinking that humans could just spawn kill as they fall through the ceiling. If im wrong about this then sorry about that but apart from that it looks like a really good map :)
     
  4. xWooden leafx

    xWooden leafx Ancient
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    i remember "playing" this with about three people, it sucked with three. but it gave off the large party aura, and i love the complexity of the map, the 1337 ghosts which arent messy, etc. this map was extremely well made, and invite me next time you play it.
     
  5. Reincarnation

    Reincarnation Ancient
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    I really love how thee entire map looks like it has been there for hundreds of years and is falling down and collapsing. I'll try this later, I think this should be a great time in customs. You have had your better map and this one is pretty good but you have had way better. Nice job anyways though. - 8/10
     
  6. hyabusa1337

    hyabusa1337 Ancient
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    this map looks crazy good lots of structure, and is pretty miraculous with alot nice ghost merges, also sick mouse-over SS's.
     
  7. MattKestrel

    MattKestrel Ancient
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    Wow, the merging in this is really superb. I'm not entirely sure about the "slap objects here" approach you've taken, but you've really pulled it off aesthetically. I'll have to DL it and have a look around...

    For now, 7/10.
     
  8. Monolith

    Monolith Ancient
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    No, the zombies fall too fast from the middle tier for humans to kill them... it's nearly impossible for humans to spawn camp, unless you're playing with a bunch of 7 year olds.
    Yea, we only played with 3 people... and it's mean for 6-14 players.

    It really isn't fun with 5- people.
     
  9. spartin2000

    spartin2000 Ancient
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    I like the layout and how neat it is... but that 1st mouse over picture it looks kinda messy ( is it suppose to be like that?) or otherwise nice forging it looks neat and looks very fun to play on.
     
  10. shinanagins

    shinanagins Ancient
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    a month or so ago, all the geomerging would have impressed me, but if this was all ghosted, then it becomes expected in a well worked map. the map itself looks good, if it isnt over already, i suggest submiting to the infection contest, if you havnt done it yet. the buildings look well built and the map appears to flow well. ill dl and check it out. by the post im guessing this is a 4.5/5 or so. one worry though, do the infected only spawn above the crypt, or only start? because it could cause major camping if they spawn above.

    Edit: hate to be the one to say this but your pics are in forge. i know you probably needed to be so you could delete walls for the mouseovers, but still... if this was just another infection map i wouldnt care, but this looks to be above the standard.
     
    #10 shinanagins, Oct 21, 2009
    Last edited: Oct 21, 2009
  11. Monolith

    Monolith Ancient
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    As I said before, it's extremely hard to camp the zombies. One way or another, a human is going to die, then there's two zombies... and so on and so forth.

    Just play it if you don't believe me.

    They were taken in both forge and customs. Forge for the mouseovers and spawn points and customs for the gameplay/action pics. :p

    Edit: Any comments about gameplay?
     
    #11 Monolith, Oct 22, 2009
    Last edited: Oct 24, 2009

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