Fractured

Discussion in 'Halo 3 Competitive Maps' started by Iv0rY Snak3, Apr 17, 2008.

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How would you rate the interlocking on this map?

  1. Virtually Perfect

    15 vote(s)
    25.0%
  2. Very Good

    28 vote(s)
    46.7%
  3. Good Enough

    13 vote(s)
    21.7%
  4. Easily Improved

    0 vote(s)
    0.0%
  5. Horrible

    4 vote(s)
    6.7%
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  1. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    Fractured

    [​IMG]

    This map has been featured on Forge Hub, please post your comments here

    Download V1-Here
    Download V2-
    here
    Download Gametype-
    Broken Lands
    Recommended Party Size:
    2-5 players
    Inspiration: The inspiration for this map came from two previous (great) maps, one was Furious D 18's Unchained map, I liked how he managed to make a fair, enjoyable FFA map which could be used effectively on most gametypes. the second place where my inspiration came from was from Mallets Empire, i loved the rolling hills and i wanted to attempt them on a much smaller scale, both maps were very aesthetically beautiful, which i admired and have tried to replicate in all my maps.

    Description: Fractured is a small asymmetrical map designed for 5 player FFA or 2V2 Territories. the amount of interlocking on this map is huge, nearly every immovable object has been interlocked to create smoother gameplay and give the map a "wholesome" feel.
    The basic layout is: a hill in one corner with a tunnel connecting it to a small plateau-like area, on the hill there is a carbine and two plasma rifles on a ledge which is jutting out of the hill. on the plateau is a BR across from the hill is a raised formation of boxes that create small elevated area much like a small mesa, on top of it is the fuel-rod cannon (90 sec respawn 0 spare clips) and there is two spike grenades leaning against it. Past this is the deep pit, it holds the shotgun and a lone spike grenade, there is three ways out of the pit, the stairs at each end, or jumping out, which is made difficult by the 2 fence walls sticking out of the higher ground which serve as partial cover, to the people up the top. Next to this is the shallow pit which is about one short barrier lower than the rest of the level, and has two small staircases leading down to it, this is mainly used as a safe spawning area but the needler and SMG'S are located within it. between the base of the hill and the shallow pit is a curved wall made out of double boxes, this was a real challenge (for me) to make but i think it looks quite good, leaning against it is a BR. To the right of the plateau is the "bridge-wall" which is just three bridges stacked on their sides with a regenrator at the base. that is the basic layout of the map now for some pics!

    Screenshots
    [​IMG]

    The hill (on the left) the curved wall and part of the shallow pit.to the left of the top of the hill is the top entrance to the tunnel.

    [​IMG]

    The small plateau-like are, it slopes down and off to the right is the entrance to the tunnel.

    [​IMG]

    The deep pit (the shotgun spawns in the centre).

    [​IMG]

    The shallow pit (made out of walls), the needler spawn and the curved wall.

    [​IMG]

    The view from next to the deep pit facing the bridge wall and hill.

    [​IMG]

    The central box formation (fuel rod spawns on the top).

    [​IMG]

    The space between the bridge wall and the deep pit.

    [​IMG]

    A view of the map from the shallow pit.

    [​IMG]

    The hill in all its interlocked glory.

    That's it for pics, i shall post more if if i can find some especially epic ones, but these give you the basic feel of the map.

    Update!
    This update fixes the problem with one of the doors not spawning on start, along with changes to weapon placement and scenery mainly around the shallow pit area.
    the most notable change is the addition of some cover into the shallow pit area, i have added a sideways door and a sign A interlocked with the floor (thanks Furious) to act as cover, the A sign was taken from up near the upper entrance to the tunnel, the sign was jutting out a little on each edge and was not good for gameplay.
    weapon changes have also been made, the locations of the needler and the spiker have been swapped around and another spiker added. the SMG has been removed and has been replaced by a carbine which spawns behind the in-ground door.
    the fuel rod cannon had to be changed to a rocket launcher to free up funds for the rest other map.
    some respawn times on weapons have been altered but there are no major changes.

    I have decided to keep the link to V1 alive because i still love that map, and although it does not play to extremely differently from the V2 it does have some noticeable gameplay differences from the updated version.

    V2 Screenshots

    [​IMG]

    From here you can see the sign and the door, the carbine spawns behind it, and the two spikers where the needler used to be.

    [​IMG]

    here you can see the weapon changes, the rockets for the fuel rod, the spikers and needler being swapped and just behind the door is the carbine.

    [​IMG]

    using the new rocket launcher (yes i am the dead one...)

    Update 2!: update 2 purely fixes spawning, it adds respawn areas for slayer amongst other gametypes and has the inclusion of a bridge between the shallow pit and the stairs down to the deep pit to allow even safer spawning.

    [COLOR=Black][IMG]http://i32.tinypic.com/29p4sqc.jpg[/IMG]

    [COLOR=Navy]The new bridge.[/COLOR]
    [/COLOR]

    The Gametype: Broken Lands is basically flag rally with shorter respawn times and smaller radars, it is not essential to the map but it is just an improvement on the default flag rally which was designed specifically for fractured.

    As far as i know this map is unbreakable and i have had some of the best people try and break it. It took me around 2 weeks from start to finish, but a lot of that was testing, i probably spent around 3 whole days on actually forging it, i would not play with more than five because spawning will become a problem, my favorite game is the territories variant i created for it (broken lands) with 2 people on each team. Thank you to everyone who posted in the power weapon placement thread and to Wii60 Owner, GoodWhaleSushi, Platinum Bassat and everyone else who helped me test this map, I am very proud of it and it's probably my most complex creation yet.
    As always, please download and rate, reply with what you thought of the map or suggestions to improve it.


     
    #1 Iv0rY Snak3, Apr 17, 2008
    Last edited by a moderator: May 11, 2008
  2. Pigglez

    Pigglez Ancient
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    WOW Ivory... never to disappoint, love all ur maps... def DLing this one, the interlocking brings tears to my eyes lol...
     
  3. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    thanks man, that means alot to me, if you ever want to play a game with me, just ask.
    also, to the people who posted about the lack of interlocking on my chasm map, this map proves that it wasn't because of a lack of skill.
     
  4. GoodWhaleSushi

    GoodWhaleSushi Ancient
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    Yay Fractured is up! You'll love this map, but beware the wrath of the Sentinel Beam! (Oh, it's a Fuel Rod now) 5 Stars!
     
    #4 GoodWhaleSushi, Apr 17, 2008
    Last edited: Apr 17, 2008
  5. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    i changed the sentinel beam to a fuel rod cannon sushi, don't you ever read anything? joke.
     
  6. GoodWhaleSushi

    GoodWhaleSushi Ancient
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    Funny thing is, I realized that JUST after I posted lol
     
  7. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    lol, i think it works much better and thanks to Wii for suggesting it
     
  8. BASED GOD

    BASED GOD Ancient
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    Great map, I think it was a good choice for the fuel rod.
     
  9. Revenant

    Revenant Ancient
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    Nice interlocking it looks beautiful. Also this map makes Foundry look huge.
    I'll DL when I get home tonight.
     
  10. TexturedSun

    TexturedSun Ancient
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    Mighty cool, Ivory, mighty cool.

    You always seem to produce high quality, no matter what. I'll download this and give it a look around.
     
  11. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    thanks, i don't always create high quality maps but the ones i post are, in my opinion, as good as i can make them, as for making foundry look huge, it is a small map that takes up more than half of foundry, so shouldn't that make it look smaller not bigger?
     
  12. Vicious Vice

    Vicious Vice Ghosts of Onyx
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    i just had a ffa on this map and i understand why u say a 2v2 is best. the layout of the map is impeccable but the weapon placements leave something to be desired i feel they are to sparse and lack variety. If u were going for a more competitive type map then i understand the weapons minus the rail-gun or whatever its called.
     
  13. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    i had a different weapon placement in mind but i had no money left because i forgot to use money glitch, do you have any suggestions on how i could better set up the weapons?
    and it is supposed to be relatively competitive
     
  14. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Glad to see you go this up..downloading now, I'll give you my consensus later on.
    Btw this thread is well put together for posting a map IMO
     
  15. xlilpsychox

    xlilpsychox Ancient
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    WoW im impresed this is a very gd map will be downloading this i would like to see more maps like this from you plz if you dont mind???
     
  16. MealonX

    MealonX Ancient
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    looks beastly
     
  17. TXGhost

    TXGhost Ancient
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    Looks very nice and clean, although this map looks so much like Unchained, that is a compliment.
     
  18. Tinginho

    Tinginho Ancient
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    insane map.im was happy to test with u
     
  19. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    thanks guys it seems really positive except for the one comment on the weapon placement (i am working on it) if anyone else has played it could they give me any specific problems they may be having? and TXGhost, during testing, Wii60 owner kept saying it was like Unchained as well.
     
  20. BASED GOD

    BASED GOD Ancient
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    I've never seen unchained...
     
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