Reckoning A complex map that has been tested time and time again to perfection, Made by iTz x Echelon and HeRQD Download Map-Reckoning Download Gametype-Survive Gametype info Humans start with a 24-round magnum Humans have 50% gravity, so no camping or getting over the walls. Humans also can take 2000% damage, so no suicide and spawning up top. (Not enough rockets to suicide) Humans cannot betray, vice-versa Zombies have instant kill Starting weapon Sword Alpha Zombie has improved jump and poor camo Teleporter Info The Small Blue & Red columns indicate a teleporter These teleporters are only available to zombies There are two teleporters that are in the hand which lead to the protruding fingers. Description: This map has a slightly new take on the infection gametype. The Zombies have to work their way down by slashing through the barricade which will then lead them into the Hand of Reckoning Reckoning also uses forge aspects such as wall-teleporters that are indicated by the blue small column and the red small column. This map has been tested with a maximum of 16 players. Below are some screenshots shown in bad contrast to actual gameplay. In-game has much, much better effects and gets you nervous. (Gloomy color effect used) OverviewAbove ground) Consist of '3' levels to walk up then entrance Pallet-Barrier system (Gives survivors time to gear up and get situated) Overview (Survivor Base-Beginning) Hand Perspective (Zombie Drop area below) Far Corner of map Blue & Red Teleporter Blue Teleporter (Reciever Area) Rockets & Red teleporter Reciever (Beginning) Overview Base (2 Minutes in) Weapons in map Battle Rifle no spare clips Shotgun no spare clips Rockets no spare clips Spawn with magnum 24 rounds The photos shown are basically the blueprints of the map, it is completely different in-game and has a whole new feel with the correct colors. Hope you enjoy it, feedback appreciated.
This map actually looks pretty nice and you have some good forging. Cograts on your first post. Every new person here finds a way to mess up. It would be nice if you could edit it and put in a little about your gametype. Great job.
I'm not sure, but what are the filters? Cuz in the crypt you can't really put dark filters because its already darker then the Sandbox and the Sky Bubble. I usually put Juicy and Colorblind in the crypt for a scary effect... And I really like the base in the 3rd screenshot... good job...
Used FX Gloomy only. Gave it a nice dark and scary effect. Was too light without it and wouldn't have fulfilled a scary infection map.