The three on the side that you play on are blocked. If you go to the areas that aren't blocked, you're a tard.
That's what I thought. I've yet to see a competitive map incorporate something like that. This makes me want to see how this turns out even more.
Hit the cap, oh well, im happy with where it's at. And all the essentials are placed. PM or post here if you want to help test.
Looks absolutely amazing, but I really feel that it won't play to well. One team with the pwnage awesomesauce map, and the other with blank emptiness?
Mind if I get a DL link of the current version so I can do a Forge Through? I really, really, really, really, really want a look at this map.
Lies! You never edited. I am very curious as to what you think... Please inform, also, still looking for testers. :0
Okay, I did a forge through, and theres a lot of things that I feel should be changed. Far too many to list to be honest. I'd suggest adding my main account (Bwendon) and we'll go into forge and talk about it.
I was disappointed when I figured out you cant use the arch above the map. Or can you? That Mancannon looks suspicious... I would like to test as well, AlexIsCoool
I must say that if that is about the final version, I'm greatly let down. You have so many things on the map that don't need to be there. Delete the crap that doesn't serve a point, add an accual attackers base, and then you have a shot at getting DLs. Otherwise this is a huge dissapointment. You cannot use only one sixth of the main floor on this map. and expect it to be fun. Your whole thing sabotages itself with the blocking of the cannons. You can go to the back area of the map, and its just pointless.save yourself a $100 and make it so you cannot go behind the red base. Me and Urban went on this map, flew around and deleted all the useless things that didn't need to be there, and you end up with around $500 to build the rest of the map. Its possible, but you're just lazy. Sorry if this upsets you and that I changed my mind about this, but when I said to make sure cover wasn't just items tossed around, I meant for an accual map. This map only consists of a defenders base, and a double box wide Attackers base. You really need to make the map more enjoyable and that is possible by deleting random aesthetics, and focus on gameplay.
You have a base. Blue base overview one Blue base overview two Blue base, outer, underside Upper blue base and improved mancannon. The number one complaint during/after testing was: "We don't have a base!! We don't have a base!!! WE DON'T HAVE A BASE!!!!!!!!!!!!!" which, until I actually tore down the attacking side and rebuilt it, I didn't think was actually a problem. Quit your complaining. Well, it was a problem, not only does this make the map larger with still plenty of objects left for spawn and weapons, but it should play better as well.
What are you talking about this is the 3rd post of the same map. Also it called Multi tasking. Duh who does do that. Anyway Nice Map Dude. Reminds of vahalla and a battery from Call of duty 5. Nice work.
i like the way it looks now but you have to have the honor rule huh, to make sure someone doesn't grab a long range weapon and go way out and pick people off the whole game. Now im not saying it's not a good map, because it looks epic and seems to play well but i just don't like how its left all open, i know there is no way in hell you have the budget to wall it off but if you did that would be epic. When it's released i'll still dl and play on it but it just seems like you could have done more, or maybe its just cause im not that into really close base 2 base maps.