Sandbox Endure v.3

Discussion in 'Halo 3 Competitive Maps' started by XxSniperJobexX, Oct 17, 2009.

  1. XxSniperJobexX

    XxSniperJobexX Ancient
    Senior Member

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    [​IMG]





    This facility was nearly destroyed when the New Mombasa space elevator fell. Now its lurking with Jiralhanae. 2-8 players.


    I made this map about a month ago and have been testing it ever since. This is the 3rd version of this map and the best yet. The items on the map are maxed out so I can't add anything without deleting something. It has no vehicles. Plays best with: TS, CTF, KOTH, or Assault. As I always say with my new maps, I think this is my best map yet. It is a balanced asymmetrical map with a variety of weapons. So here is the weapon list.

    Weapons
    <>2 Snipers - 0 Clips - 180
    <>7 BRs - Default - Default
    <>1 Rocket Launcher - 1 Clip - 180
    <>2 ARs - Default - Default
    <>3 Carbines - Default - Default
    <>2 Plasma Rifles - Default
    <>2 SMGs - Default - Default
    <>1 Shotgun - 1 Clip - 120
    <>1 Pistol - Default - Default
    <>1 Needler - 2 Clips - 120
    <>1 Plasma Pistol - Default


    Equipment
    <>3 Frags - Default
    <>5 Plasmas - Default
    <>2 Spikes - Default
    <>1 Bubble Shield - 90
    <>1 Re-generator - 90
    <>1 Camo - 180


    Yea, I know... Your probably thinking that I put too many weapons on but game-play is balanced. *Note Snipers spawn in the bases. Ok. Now for the pictures.

    Pictures

    Overview

    [​IMG]

    Red Side

    [​IMG]

    Inside Red

    [​IMG]

    Blue Side

    [​IMG]

    Inside Blue

    [​IMG]

    Rocket Spawn

    [​IMG]

    Shotty Spawn

    [​IMG]

    Camo Spawn

    [​IMG]

    Action Shot

    [​IMG]











    Thanks!

    -XxSniperJobexX
     
  2. Apo

    Apo Ancient
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    Ok so you didn't use any geo merging / interlocking which i find pretty different considering how ok it is. it's a well made map for not merging.
     
  3. XxSniperJobexX

    XxSniperJobexX Ancient
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    I did interlock. It is on the blue side above the pic "Inside Blue". Also I interlocked the pathway up to rocket spawn. If you don't believe, go into forge and look at it.
     
  4. MattKestrel

    MattKestrel Ancient
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    Yeah, I agree with Apo. It's still a pretty decent map despite the lack of interlocking in most parts. However, there's a few wrinkles that could do with ironing out.

    1) The steps up to the rocket spawn. Surely you could just use a wedge or ramp instead? That way, there'd be less awkward jumping in that high traffic area.
    2) There seem to be a few pointless columns dotted around, deleting those or replacing them with single objects could probably help you improve the map somewhere else.
    3> In ffas, it'd be really easy for someone to dominate with rocket/shotty/camo since they're all pretty much next to each other.

    Other than that, it looks pretty sweet. I like how there's a load of power weapons but you generally have to mix and match between them in team games. 3/5.
     
  5. pyro

    pyro The Joker
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    Wow, this is great, and a real example of how a simple map can be better than those requiring excessive merging and interlocking. I really like how the rockets and camo are slightly inacessable to even things out. You really got it going here.
     
  6. XxSniperJobexX

    XxSniperJobexX Ancient
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    1) The steps are the only thing that looks right and feels right there. If I took out the steps I wouldn't put anything back in. I also kind of like that it isn't that easy to get to Rockets.
    2)I can see what you meen there. Any suggestions? It seemed like nothing looked right in the open spaces I had left.
    3)This map is not for FFAs. It says what it is for in the desciption.

    Thanks for your feedback.
     

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