Download After Burial* Now Why do I say download this download this? Well simply just my over confidence that i feel about this map. And that is me feeling like this map is the most fun map I ever made.to some it may not be, how ever i did do something I really never do, which just opened allot of doors as far as game play goes. Human weapons are not the only resistance vs these man hungry zombies. Now I have included alien weapons such as carbine, beem rifle, plasma pistol, more grenades, equipment which all are help full vs the zombies. I mean why not when the zombies have shields? We all should know that Shields are week when it comes too plasma. I have also made it possible for a warthog too play a very fun AND fair role. Every round, I love too grab the hog for a spin and run over some zombies, And indeed I have. The mongoose is back too, with surprising results from the past maps which lead me too using it on After Burial*. The map is a nice size, and this time I used a money canvas, allowing me too make it much bigger and better than the ZM PlayGround. Thus I have cool map layout features that made me feel all the better about this map. Great re spawns for both start and normal for both humans and zombies. Weapon placement is also fairly good, with limited ammo. Two turrets are placed on here again, but so far, they have not been a problem at all. Zombies spawn at start here and go though the tete, which than redirects them high above the foundry floor where they get a flashy zombies drop in ambush looking at the humans scrambling below. To me, this hog is the most cool thing about this map. Where it spawns and how you drive off is something that makes me feel good. I don't know why, but the hog makes all the more crazy in the game! Great example for alien weapon use. Those shield well cut down quick, and if you are a smart player, you would get combos like plasma rifle/BR. I'm telling you. . . . Warthogs are so fun! Thats me crushing the zombies under my wheels. So brutal! I tried too hold off with my shotgun in the back room, which is quit small. But I only got one zombies before dying in a fail like manner. In here, it can get a bit crampy. This is below the parking lot which is pretty cool. Nicely made building, with a sniper and turret present here. Turret in action! In side. The parking lot. This is where the hog spawns. Underneath the middle platform. Game type Map -FoUnDaTioNz v2
Its good to see more maps being made on all of the dlc since ghost merging was discovered, its giving a nice variety that has long been missed. As much as I dislike foundry, I have to admit that this is a pretty good map for infection, the parking lot was a little bumpy for me but that may just been me, hell, it probably was just me. Good job all in all, keep it up.
wow im honestly surprised that you only got one comment on this, shows how much forgehub users actually take the time to fully evalutae a map nowadays, anyways back to the point FORGEHUB!. this map has once again which ive come to expect from you now excelet forgeing, if its not oerfect it wasnt made by you lol, anyways the parking lot was very impressive and i did also find the roof to be a lil bumpy, but hey were all still workin with the no clip technique its very hard to get objects just write, you can get them into the right angle but not always the right hight. back to the map the gameplay for me seemed to be fairly dominant for the zombies, mainly becuase every expects it to be a typical infection, but its not you need to work together to fend off the zombies as best as possible to actually make it challenging for the zombies. this map plays well with 8+ people i had a great game going and everyone had a great time. my next point is that even if you are in a warthog you wont always last long because there is a vast open area for it to roam but the same goes for the zombies, also not to mention the fact of the zombies multiple spawning areas which will prevent easy camping and spawn predicting. once again an great map thank you foundationz FORGEHUB TAKE UR TIME TO REPLY AND GIVE FEEDBACK!
Oh chit berk thank you! I thought this map was gona bump down far enough too where people wont even look on the page. Everything you said about the map is true as well. and i cant lie, i feel very good about this map. Its as fair as it gets and never lets up from intense zombie action. And i fell that spawns are at its best too considering that i place forty something all around the map. LOL
yea no i definatly felt this was one of your better flowing zombie infection maps but what i dont understand is why nobody is posting on this its rather confusing, but anyways once again great job on the map just hope others with think so aswell
I think its just me making so many lately, or maybe people are scared too judge, comment and criticize my map.
no people are jsut getting lazy on forgehub and expect you to continue posting the same type of maps, without giving you feedback, they may think its horrible but since they dont comment you wont know if your on the right track with your maps. for me i couldnt care less what people think im glad if they enjoy it, but i make my maps for myself and my friends if they like it then im happy if they dont ill try to improve it then ill share it with others on here even if they dont post, ill just keep making the smae styled map until they say otherwise, lol i dont make alot of maps anymore ive made like 30 but posted 3 i think
Ye i should think the same way you do. But i also am loving how we are having an A to B conversation. kinda of makes me sad that you and i have too comment in this map just so i dont feel bad for only having 1 comment from one other dude in like 1 week.
yea im going tto judge ur map on how many comments u get now so im having to write so many just so i can get it to the level i want it, btw you should rate u own map to see if anybody else rated it i always do that because its lame how its 2 votes to bring up stars now, and i always look for stars still waiting for sum1 else other than me and u to comment on this dont get me wrong the first guy had some serious depth in his comment