The Complete Guide to all Covanant

Discussion in 'Halo and Forge Discussion' started by used man, Oct 2, 2009.

  1. used man

    used man Ancient
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    Used mans complete guide to all firefight enemies


    This is my second attempt at writing a guide, and I hope it will be more successful than my first. In this guide I will cover each enemy I can in as much detail as possible. The format for each enemy will be:
    name:
    description:
    weaknesses:
    strengths:
    black eye:
    tilt:
    mythic:
    catch:

    Warning:This is a theory guide. It is based completely off of my opinions and observations. This means plenty of the content is fairly easy to notice. This is my favorite kind of guide to read, because I enjoy reading opinions about things I am interested in. this contains my strategies and observations. don't expect obscure secrets.

    name:grunt
    description:
    Grunts are the most common enemy seen in firefight and also the most useless. The only real danger they present is that they throw grenades alot, even without catch. the only other danger is presented by spec ops grunts toting fuel rod guns, but they are still relatively weak.
    weaknesses:
    Headshots, everything except needlers and plasma pistols.
    strengths:
    fuel rods, plasma grenades
    black eye:
    Generally not much of a threat, and generally not the best to melee due to there tendency to throw stickies.
    tilt:
    Just go for headshots and you will be fine.
    mythic:
    Once again, headshots
    catch:
    This is one of the grunts greatest assets. One time, a single grunt took out my entire team by just standing in one spot and repeatedly throwing grenades. Just stay attentive and hopefully nothing like this will ever happen.

    name:Jackal
    description:
    Generally the jackal is one of the least dangerous enemies you will face in firefight. Certain skulls can make them much more powerful. For all but the fourth set and the third round of every set, jackals are nothing dangerous. I would mention the jackal snipers, but the only map I have ever seen a beam rifle jackal is crater. And even then It just takes a couple automag rounds to end them.
    weaknesses:
    headshots, everything else to varying extents
    strengths:
    inflicting multiple small pinpricks of damage, certain skulls
    black eye:
    Jackals are one of the best enemies to encounter with black eye. They don't have any direct melee counter and usually die in one hit
    tilt:
    Tilt generally has little effect on jackals unless your shooting right into there shields with human guns.
    mythic:
    This is one of the shield jackals largest advantages. With this on, It takes a couple rounds to make them flinch.
    catch:Jackals dont throw grenades. Ever.

    name:Drone
    description:The drone is possibly the most annoying enemy in all of firefight. they do very little damage and are only dangerous in large numbers.
    weaknesses:SMG, and automag to some extent
    strengths:
    Numbers, and the leaders with shields
    black eye:They cant counter melees, which works IF you can hit them. Otherwise, they are just really annoying.
    tilt:Besides the commanders with their minuscule shields it has no effect.
    mythic:
    Drones don't have quite enough health for mythic to make a difference.
    catch:
    no nades, no gain

    name:Brute (captain, minor, jumppack)
    description:
    Brutes are the backbone of the covenant army. They are average at the beginning and get ridiculously hard near the end. they carry a variety of weapons and can be pretty threatening at any time in a game.

    weaknesses:
    grenades, plasma rifles, carbines, needlers, plasma pistols, spikers, heavy weapons
    strengths:
    High damage resistance, ability to deal large amounts of damage
    black eye:
    try to avoid punching brutes because they tend to hit back.
    tilt:
    Tilt makes brutes resistant to all but heavy and plasma. Use plasma pistols, fuel rods and plasma rifles as much as possible.
    mythic:
    At this point, basically all you can use are heavy weapons and plasma pistols. the plasma pistol with overcharge is now your best friend.
    catch:
    meh

    name:Brute stalker
    description:
    The stalkers main danger is the camo, next the firebomb, and finally there maulers. Surprisingly, the stalkers can be a large asset if you use their dropped equipment. Most people don't notice that an average wave of stalkers could probably arm three people with full maulers.
    weaknesses:
    VISR, firebombs, CQB
    strengths:
    firebombs, invisibility, catch
    black eye:
    Meh, with stalkers its usually a matter of to be on fire or not to be on fire.
    tilt:
    Same as default brutes.
    mythic:
    See basic brutes section
    catch:Brute stalkers are definitely the most effected enemy by catch.
    Because unless you get lucky, an unseen brute will kill you wit there firebombs.

    name:Brute chieftans
    description:
    On small maps the brute chieftain easily competes with hunters for "most dangerous non vehicle enemy". They wouldn't be particularly dangerous, except that they can turn invincible for ten seconds at any given moment. they take a ridiculous amount of damage so heavy weapons of any kind are extremely useful. I even suggest saving a maps respawning rockets for the chieftains on the final wave of each round. if heavy weapons are not available try for spikers or brute plasma rifles.
    weaknesses:
    None really
    strengths:
    invincibility, usually instant kill melee
    black eye:
    Not much advice here, they're pretty similar to stalkers in this area
    tilt:
    They just become more resistant to everything...
    mythic:Read tilt
    catch:
    N/A

    name: Engineer
    description: Engineers are a unique
    enemy, appearing lots on certain maps and not at all on others. They do not attack you, they just provide overshields to nearby troops and cause cluster explosions when they die. The overshields are more of a psychological tactic than anything as they are relatively weak. The only real danger is the overshields eliminate headshot instant kills
    weaknesses:Plasma weapons, heavy weapons, needlers, sticky grenades
    strengths: give nearby covenant oversheilds, huge explosion when killed, very high damage resistance
    black eye: beating them down is an ok way to kill them, though you may drop into a pile of covenant if you lunge and rush them. Also when they die if you beat them down, you will be closer to them and the explosion will do damage.
    tilt:same as everything else, when on focus more on the covenant before the engineer as it will take time to kill. try to utilize plasma as the engineers shield is very strong.
    mythic: Same as tilt.
    catch: N/A


    name:hunters
    description:
    Hunters are fairly dangerous. they have very powerful attacks, fortunately they draw lots of attention and and their projectiles move very slowly. the only effective method of killing them without grenades or special weapon is double teaming from both sides.
    weaknesses:
    double teaming, grenades, heavy weapons, spikers
    strengths:
    Extremely high damage and resistance.
    black eye:
    You cant really melee them effectively and they generally either kill you or don't. Its mainly the accompanying drones that effect this skull
    tilt:
    Not much effect.
    mythic:
    This skull hurts your hunter killing in a huge way. Be very careful and make sure to utilize all of their weaknesses.
    catch:
    N/A

    name:ghost
    description:
    The ghost is surprisingly rare in firefight. I'm not 100% sure, but I think it only makes an appearance on the level that imitates the end of coastal highway. I personally think this is because they help you much more than they hurt you. since you can drive them, its just a matter of killing the driver.
    weaknesses:hijack, can be driven to great effect, heavy weapons
    strengths:
    high damage, can splatter you
    black eye:
    Cant really melee them so they only hurt you.
    tilt:
    Meh, they just get a bit harder to kill, but hijacks remain effective.
    mythic:
    Same as tilt
    catch:N/A

    name:chopper
    description:
    To put it bluntly, choppers are just damage sponges that once obtained can deal massive damage. there isn't much specific information I can give.
    weaknesses:
    heavy weapons, hijack, other vehicles
    strengths:
    high damage, extreme splatterability
    black eye:
    nothing in particular
    tilt:
    same as above
    mythic:
    just more damage resistance...
    catch:
    N/A

    name:banshee
    description:
    The banshee is probably the most rarely encountered enemy in firefight, and rather disappointing for its dangerous reputation. The banshee is only encountered on windward, and the AI seems to shoot for half a second then swerve away for about 5 seconds. In addition windward is equipped with missile pods and rockets which hugely lessens the danger factor. unfortunately it is impossible to hijack a banshee in any way shape or form.
    weaknesses:
    Explosives, idiotic AI
    strengths:High damage, they fly, they are fast
    black eye:Don't melee a banshee, just don't...
    tilt:
    Meh, just more resistance, nothing special.
    mythic:
    Same as above.
    catch:
    N/A


    name:wraith
    description:
    Wraiths, have over 9000 health points. Which gives them the award of most dangerous enemy in firefight. fortunately they do have weaknesses, and all levels that have them also have a spartan laser. which is there greatest weakness.
    weaknesses:
    laser, other heavys, choppers'n hogs, needlers and high ground(shoot the gunner then hijack).
    strengths:
    instant kill on infantry, over 9000 health points, gunner to prevent hijacks.
    black eye:
    not much of an effect, they're usually live or die.
    tilt:
    just utilize their weaknesses and it doesn't have two much effect.
    mythic:
    oh god...
    catch:
    N/A

    name:phantom
    description:
    The phantom is an interesting element of firefight. They pack insane damage and damage resistance. Fortunately they just come, drop off covenant, then leave(except once when it got stuck above lost platoon). A useful tactic on lost platoon is to snipe the driver of a chopper while the phantom is floating down. This makes it drop a perfect, unused chopper for you to grab once you clean up the rest of its payload. Another debateably useful tactic is to blow one of the side platforms up, this makes a unused plasma turret drop down for someone to pick up. It might be used against brutes once mythic turns on.
    weaknesses:
    side platforms, main turret
    strengths:
    huge damage and resistance, carries lots of enemies
    black eye:
    They hurt you, but as far as I know it is impossible to melee them.
    tilt:
    Exactly the same as all of the other vehicles
    mythic:
    Same as above
    catch:
    N/A


    Thats my guide, if you have anything to add or suggest just post. It's pretty open ended so all opinions and observations that make sense will be edited in. I hope I cleaned up my grammar a bit this time. thanks for reading :)
     
    #1 used man, Oct 2, 2009
    Last edited: Oct 4, 2009
  2. Knight Kninja

    Knight Kninja Ancient
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    just bought ODST today and played a round of firefight today, thanks for the guide/tips!
     
  3. Teaco27

    Teaco27 Ancient
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    two questions, one can u ever hijack a wraith, because I've been trying without success. and two on crater dark does anyone know what that think flying above the level is?
     
  4. used man

    used man Ancient
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    1, yes you can, but you cant drive it.
    2, I didn't know about that, Ill have to look and get back to you. Ill have to look for that...
    3, I edited main post with additional hunter weakness.
     
  5. MrCasperTom

    MrCasperTom Ancient
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    The thing flying above the maps are Engineers (I think that's what your referring to). Blue things that give the surrounding convenant Overshields?

    If so then they can be a bit of a bugger but their easy to deal with. Normally they come in pairs and it's one overcharged plasma pistol shot that kills them. Watch out though as the explosion can kill you.
     
  6. Dreaddraco2

    Dreaddraco2 Ancient
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    Grunts are the best to melee, one hit causes stamina regeneration/kill.



    Best tip ever for firefight: (Don't you dare steal it off me)
    Hijack the back of a wraith. NOBODY will attack you.
    If you punch it twice and wait about 30 seconds, then punch it a third time, the wraith will be destroyed but you will remain in the back part, and enemies won't be able to attack you.
    HOWEVER, while on the back of a destroyed wraith, if enemies get close enough you can hurt them by punching the wraith.
     
    #6 Dreaddraco2, Oct 4, 2009
    Last edited: Oct 4, 2009
  7. Orange

    Orange Ancient
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    name: Engineer
    description: these are a moderatly appearing enemy, they are also known as squids, and Virgil. ALSO They do not attack you, they just provide OV to nearby troops and cause cluster explosions when they die.
    weaknesses: any weapon that can deal alot of damage in 1 shot or a small amount of time. also if you can stick them try, i use smg's and rockets if they will get hit and not dodge it.
    strengths: give nearby covenant OverSheilds, huge explosion when dead
    black eye: beating them down is an ok way to kill them, though you may drop into a pile of covenant if you lunge and rush them, also when they die if you beat them down, you will be closer to them and the explosion will do damage
    tilt:same as everything else, when on focus more on the covenant before the engineer as it will take time to kill
    mythic: same as above but more strict
    catch: they dont through grenades


     
  8. Dreaddraco2

    Dreaddraco2 Ancient
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    They aren't "known as Virgil", one single engineer was named Virgil.
     
  9. Telrad

    Telrad Ancient
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    Small thing noticed with engineers, the overshield boost isn't all that great, or at least proportional to the enemy. Plasma Pistol will take away all shield on a single enemy. For Brutes, that means every single bit of shield. Needlers work great on everything engineer related.The engineer itself and the engineered enemies.

    You can entirely by pass killing the Engineer if it always seems to just get away everytime an attempt to kill it is made. Just use plasma pistols, stickies, Firebombs, assassinations or in worst case, move to another area.
     
  10. Camel Carcass

    Camel Carcass Ancient
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    Prowlers? Banshees? Choppers? If you include vehicles, include all of them...
     
  11. Telrad

    Telrad Ancient
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    He includes Chopper, Prowelers aren't in ODST. And I assume that this is more firefight based rather then campaign based so the lack of Banshees is acceptable.
     
  12. Dreaddraco2

    Dreaddraco2 Ancient
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    Isn't this "The complete guide to all Covenant"?
    Surely that should include everything known about Covenant?
     
  13. DimmestBread

    DimmestBread Ancient
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    another drones weakness is the carbine. Very easy to headshot them with it.
     
  14. RaVNzCRoFT

    RaVNzCRoFT Ancient
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    The easiest way to kill an Engineer, by far, is a charged plasma pistol burst. Plasma pistols are always scattered on the ground; just pick one up, charge it, aim, and fire. The burst is homing, so you can even turn away after shooting and still have confidence that you killed the Engineer. I don't know why you would ever waste grenades or valuable heavy weapons on Engineers when the worst weapon in the game takes them out with ease.
     
  15. Telrad

    Telrad Ancient
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    Check what forum it's in.

    Wait.. That kills them?
     
    #15 Telrad, Oct 4, 2009
    Last edited: Oct 4, 2009
  16. RedNeck

    RedNeck Ancient
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    You'll find banchees on WindWard, a firefight map. Therefor they should be included in the guide.
     
  17. Dreaddraco2

    Dreaddraco2 Ancient
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    Nevertheless, check the title.
     
  18. Camel Carcass

    Camel Carcass Ancient
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    Banshees are in firefight.. Take it you haven't played windward...

    Edit, sorry - didn't read a couple of posts up.. my apologies.
     
    #18 Camel Carcass, Oct 4, 2009
    Last edited: Oct 4, 2009
  19. used man

    used man Ancient
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    I edited then added oranges engineer guide, added banshee, added phantoms. I am also considering adding a section dedicated to maps, opinions?
     
  20. RaVNzCRoFT

    RaVNzCRoFT Ancient
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    Indeed.
     

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