Download:Bungie.net : Halo 3 File Details A large map using the whole area of the sandbox level. Uses the hugebox map variant which blocks off the guardians(this map is not finished yet and any suggestions are welcome). This map was made to because i think there is a lack of large maps like Valhalla and thought that I can make something similar to it. Blue Base View from Blue Base Red Base View from Red base Banshee Bridge Bridge 2 more pics later. Again, this map is not yet finished and any suggestions are welcome. This is my first post so if there are any mistakes i would appreciate some help.
pics dont work i dont know how to make'em work but im sure someone will tell you how just telling you
Ok, don't post saying that you don't know how to help someone. That is major spam, so let someone else post who knows how to get the pictures. Go to Halo Screen Shots and type in you exact gamertag on the top right, and wait a little bit (it takes about 30 seconds or more the first time you do this), then soon you will have access to all of your taken screenshots, not just the ones in you fileshare. Click on the desired image and copy and paste the first code (BB code) into your post. That's all there is to it.
Wow! This map is amazing. Nice merging, layout. Overall it is really good. I have 3 Questions: 1) Did you block off the Towers? 2) Is there any weapons in the bases? 3) What games can it play on? But, this map is really nice and smooth. Its got my download!
(First pic doesn't work From what i see the map is way too big, i like the idea of a btb map on the outside of Sandbox but it is still way too big. Try bringing in the bases a bit and add some more cover around thee outside. Right now i just see a lot of open space and a banshee that will dominate. So definitely add a spartan in each base. Good geomerging though.
It's all right. I will say that this map will take a lot of time to get from place to place. I recommend you fill each part of the map with at least 1 mongoose. The main lighted area of Sandbox seems a little bland, you might want to fix that. I think might as well make the middle assymetric as the rest of the map already is. Try to spice up the map with a little more aesthetics for each Section. Try to make a V2 that's improved the map overall like I said. And one last thing, it's just a recommendation so don't feel obligated to listen, but with a map like this on a huge scale with blocked Guardians and a darkened outer rim: This is your perfect opporotunity to implement many hidden easter eggs to your map, which encourages insider's secrets to your map and add a new "oh, I found something new" feel to your map.
Awesome, I was looking for a good slayer map (well, now I am) that used all of Sandbox's outside area. My suggestion is to remove objects from the center and add them outside; the center is crowded.
This map will be the funneist map EVER if you follow these things... Please make the warthogs spawn SUPER fast. I would not want to spawn without a warthog or mongoose, etc Make an inside to the base, spawn killing looks like something that could happen often in this map. Make many small outposts Use almost ALL vehicles Make it TERRITOES!!! That would be awesome!!!!!!!!!!!
maybe you can add a spartan lazer top mid and two rockets somewhere else so the people not in vehicles are screwed.
Wow, this looks incredible. It seems like the Blood Gulch gameplay that has been wanted for so long. The wide environment is great for gameplay and the map is more vehicle-based. The only problems that would seem to happen is: `Bases- seem too open and dont provide enough protection from enemy vehicles. `Banshee- seems overpowering. If there is a Laser to get rid of it, then the laser can take out ALL of the enemy vehicles. Without a laser, the banshee would kill everything... EDIT: there arent any Spawn Points or Objective pieces placed anywhere- you have 72 spawn points bunched together in one big pile and the same with Flag points, Bomb points, hills, etc... You should place them somewhere...
Try to eleminate some of the "dead space" on the sides. All thats out there are some sand dunes while the center is packed with objects
The Maps Forum is for finished maps only. Ask a moderator to move this to the Forge Discussion as a Map Preview.
Well I think this map is supposed to bring back the essence of infintry not a good idea. More as a vehicle battle, if so then this is a great map. I would DL but I have no space left.
Definitely utilize some of the less frequently used vehicles. Thats my only tip. People are so afraid to use alot of vehicles and alot of power weapons, but its a major key to the success halo 2 had.
thats a cool story bro but i needed to tell him at least his pics didn't work but apparently some people dont understand that just leaving his post without telling him so his post sits there and get locked cause no one else tells him is a erally dumbass idea and also spam is not posting something not related to the map, spam is unsolicited usually commercial e-mail sent to a large number of addresses, but apparently no one on this site understands that.
Wow good merging ! I love the center bridge its look very aswestics and the base are simple and very cool !
This is a good and simple map of valhalla, i think even though it's not done it could still use some work. -Unsnappedtoast-
Uhh, Im not sure if this was noticed in my post on the front page, but to the OP: You didnt work out the spawns. There are literally 74 spawn points in 1 incredibly tiny pile on the map not 1 spawn point anywhere else. There arent any objective pieces placed anywhere either. I made a few changes to fix that for you- if you want, I can give it to you to save over (so it doesnt say that I made it...) I made these fixes: 1: geomerged some of the cover (Tube Y intersections didnt have ramps or anything= bumpy- geomerged into the ground) 2: 2 lasers? seemed to make the vehicles useless... Replaced with 2 missile pods and Gravity Hammer (useless on such a big map) with 1 laser in the middle. Rockets (2 shots) take the old Missile Pod spawn. 3: Spawn Points and Starting Points placed around the map (instead of a huge pile) 4: Objective points (flags, bombs, etc...) placed