Sandbox The ODST Map Pack

Discussion in 'Halo 3 Casual Maps' started by cory21, Aug 22, 2009.

  1. 1Z4N0 SL4Y3R

    1Z4N0 SL4Y3R Ancient
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    I'm liking this so far. I will DL and try it, but Im liking it for now. Seems fun, but I'll need the right party. Cannot play tuis game with a bunch of six year olds.
     
  2. cory21

    cory21 Ancient
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    I considered doing one on foundry, and its possible, since I could use the same setup as Castle Base, but I'm out of designs. I could model it on an actual Firefight map. Anyways, you guys are free to make your own maps. I would love to see you guys make other ODST maps.

    Also, thanks for the replies and comments.
     
  3. Tipaa

    Tipaa Ancient
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    I have made a map built on top of Lumumba District and based on Security Zone that I will put on my Fileshare later... Its called Metro Station (sorry for my lack of imagination)... I have only tested with up to six people... I hope you think it's OK...


    Edit: map should be on fileshare but i can't really be asked to properly post it... no time...

    Edit #2: I've made a quick (half a day, not tested properly) alpha build of another, Chasm 9, based loosely on Chasm 10 on Foundry. It's not that big, and has flaws, but kind of works. I'll be updating that map soon
     
    #23 Tipaa, Sep 19, 2009
    Last edited: Sep 20, 2009
  4. Jellofish777

    Jellofish777 Ancient
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    + Health packs work well
    + Choosing your class hasnt been done to much
    + Each map has some defferent elements to it (enemies, veicles, layout)
    + Overall fun gameplay

    - There are alot of things that make it unlike ODST (Elites, Spartans, ect.)
    - No recharging shields (This must have been a tough one for you because you had to pick between stamina or health, unfortunatly in halo 3 remakes of ODST you sort of need the stamina for it to be effective gameplay wise)

    Score: 7.5/10
     
  5. cory21

    cory21 Ancient
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    The elites, spartans, etc. in my game keep it fresh and always changing. If I take them out, there wouldn't really be much variety in the game.

    How is non-recharging shields a bad thing? It plays very, very nice the way it is set up...

    EDIT: Also, I have to ask. Would making an ODST map on Longshore be something you would want to DL? Longshore would play very well with this gametype, but it doesn't seem to be all that popular. I'll see what you guys think.
     
    #25 cory21, Sep 30, 2009
    Last edited: Sep 30, 2009
  6. Jellofish777

    Jellofish777 Ancient
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    There would still be the brutes, and the customs could be used to make the chieftan more...chieftan like. The whole point of ODST is that your no longer a super soldier, so thats why spartans seem like a weird thing to add into an ODST themed game.
     
  7. cory21

    cory21 Ancient
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    Yes, but don't you think it would get boring fighting Brutes, Chieftains, and Jackals? The Elites and Honor Guards definitely mix the game play, and the fit well with the other classes.

    The health packs are used as custom powerups, so I can't use that for the Chieftains.

    As for the Spartans, if you read the book 'Ghosts of Onyx', I believe there still are Spartan IIIs even after Master Chief left (not entirely sure about this though). As for the Spartan II in Infection, he is the last guy alive. Fighting all the Covenant soldiers with the original Spartan traits is very, very tough. watch the video at the beginning of the post, he still dies rather fast.
     
  8. Jellofish777

    Jellofish777 Ancient
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    I wouldnt have rated it without playing first, I know that he dies quickly, it just seems random in my opinion for the last guy to sudenly go from ODST to SPARTAN II. The custom powerups are fine as health packs, and thats why I was saying you had to choose between health or stamina, by picking health the chieftan is not as interesting, and by picking stamina theres no health packs. To each his/her own opinion I suppose, you prefer the health, I prefer the stamina. Lastly if this was all becuase of my rating, thats simply becuase I rate harshly, I think that the maps themselves are great, just not the game type/spawning.
     
  9. electricSquid

    electricSquid Ancient
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    I think ODST versions of some of the new maps would be great. I was wondering about Avalanche, though. Today, I went into Avalanche and started to construct the class-system-box-thing, and thought that Avalanche might not work as an ODST map (At least not the whole map) because it could be too large to traverse on foot and ruin the gameplay.
    What do you think? Should/could it be done, and what kind of gameplay alterations would it possibly need to account for range combat and large walking distances?
     
  10. cory21

    cory21 Ancient
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    I considered doing one on Avalanche, and it could work. Just cut off parts of the map and use only a section if your worried about it being too big.
     
  11. Mega Snipez

    Mega Snipez Ancient
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    sounds like fun. ill download.
     
  12. JOK3R

    JOK3R Ancient
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    i played all 3 and there all worth down loading.

    On lumba disrtct (sorry i suk at spelling) it can be played with many many different versions of infection because me and my friend started editing around and foud a great game to play
     
  13. cory21

    cory21 Ancient
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    There are 4 maps and 3 gametypes. 12 variations total.
     
  14. electricSquid

    electricSquid Ancient
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    Have you considered making ODST variations of the other gametypes, like Oddball or Territories?
     
  15. cory21

    cory21 Ancient
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    The gametypes I made are the only ones that can be supported by the complexity of the ODST gameplay. Territories could work, since you could edit your traits inside as long as your in a territory, but the scoring system doesn't really support any sort of "good" gameplay. What I mean by this is that each territory would have to span the entire map, and for maps like rooftops, this can be challenging, since a player in a Banshee won't play the same as a player on the ground if he's not in a territory. And the scoring system only gives one point per territory, nothing else. So Covenant players could camp at the top of a building, locking a territory. Kind of complicated, I know. I've put a lot of thought into these maps and gametypes. Originally, there was going to be 6 or 7 gametypes, but the ones I made are the only ones that work.
     
  16. elitehunter34

    elitehunter34 Ancient
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    These look like a lot of fun, but usually i dont have enough people to play with, hopefully i can get a game set up here at forgehub. Anyways, one thing i was wondering is that you said that the covenant shouldnt be able to pick up weapons, but i imagine that isn't much of a problem considering that the covenant can only pick up weapons for 15 seconds.
     
    #36 elitehunter34, Oct 13, 2009
    Last edited: Oct 13, 2009
  17. cory21

    cory21 Ancient
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    Yes, they can only pick up weapon for 15 seconds. However, on certain maps, they can go through the spawn system fast enough so they can find ODST weapons, which usually are better than the Covenant's weapons. This is mostly a problem on Castle Base, since the map is so small for an ODST gametype, and its fairly easy to find a human weapon after going through a teleporter.
     
  18. pyro

    pyro The Joker
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    There is one big problem with this: the complexity. You have way too many classes and entirely different traits for each. I strongly suggest you eleminate cheiftain hunter arbiter honor guard and brute police classses. At least remove them from the description so people can easily understand what these gametypes are. You could still use one special class but definitly no more. Since covenant are characterized by their short range giving defensive characteristics, you may think of making brutes with spikers the primary covenant class in maps, and using jackals sparingly. I am not sure if you kept the weapon pickup for ODSTs but since unsc soldiers use many covenant weapons, keeping this trait would make this more realistic. And I think you should make another gametype where the only goal is to defend a base from enemies. Something like the rooftop level of ODST, with small space, a constant barrage of attacking enemies, and a plethora of weapons. If you would like I may be able to make this. But it will be compatible with other gametypes in addition to these.
     
  19. cory21

    cory21 Ancient
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    K, I edited the original post, and while I was at it, I cleaned up other parts of it. Also, as for the complexity part, I think its balanced very well. First off, not all soldiers are on each map, just certain ones are. Each map has units that complement its features, for example, the needlers are only in maps with narrow hallways. ODSTs can pick up covenant weapons, though usually UNSC weapons are more effective.
     
  20. pyro

    pyro The Joker
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    Yes this does work well, however in creating covenant/unsc gametypes, I have found the most effective is to just make covenant spawn with carbines, plasma, rifles spikers, and other covenant weapons, then place a number of other covenant weapons around them. I also have experimented with no shield recharge to mimic brute's armor and this does work in cases when covenant are meant to be less powerful. The large number of possible covenant weapons lends itself particularly well to base gameplay. The biggest problem with these gametypes, as stated before, is people have trouble reacting to the changes in speed, jump height, health, etc. so minimizing changes is a good thing. Unlike what you may think, other gametypes (one bomb, one flag, terretories) would work very well for this just necesitating new maps.
     

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