FH SketchUp Feedback Thread

Discussion in 'Halo and Forge Discussion' started by TKS x MoNsTeR x, Jul 14, 2009.

  1. AceOfSpades

    AceOfSpades Talented
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    I see a few really complicated geo's and places where the wall glitch could be a big problem. Good luck on forging this if you ever get around to it.

    As for the design of the map, I really like the center area. I like how you could very easily get from bottom mid to top mid. Also, the arches and walls that cover high parts of the map will really help with blocking line-of-sight.

    It also looks like you're using way too many Block, Huges. You might've gotten it so it works out nicely, but from the pictures, you look like you're using too many.

    Other than that, it looks awesome.
     
  2. Cerberus Beast

    Cerberus Beast Ancient
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    Just a quick update so everyone has a sense of scale: The object count for the map is currently 278. The budget total for the map is $1366, before the inclusion of lights, objectives, and weapons. I think I will unfortunately need to spend money on the lights, to help with identification, so that will be another large chunk of budget out of the mix before objectives and weapons.

    Edit: This is the tally for Rebirth, not Exorbitant. Exorbitant is currently going through a complete overhaul to refine and retool the design to what it was originally intended to be.
     
    #22 Cerberus Beast, Aug 5, 2009
    Last edited: Aug 5, 2009
  3. Matty

    Matty Ancient
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  4. AceOfSpades

    AceOfSpades Talented
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    Matty: What is that blue and white thing on your sketchup? A shield door?

    I really like the design of the areas in the 3rd and 5th pictures.
     
  5. What's A Scope?

    What's A Scope? Ancient
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    @ Cerberus

    I really like the round sketchup that you posted. I can kind of see how gameplay would work (flow, LoS, weapons, etc.), but I can't really tell what everything is. I suggest getting some more pics on here so that I (and others) can see the more intricate parts assuming there are some. There first thing I saw that I didn't like was the ring-style flow. That gameplay type is not necessarily bad, but it is common is so many maps. Midship had the style nearly perfected. Since then, people make 2-Base maps with side towers, and that's what I see in your map even thought it is circular. Try to move away from a dumbdowned version of Midship (Ons).

    The second sketchup looks more interesting imo. I see from your what you said and your pics that it promotes corner to corner gameplay. That is a more interesting style imo if you can pull it off. About the CTF, I think the idea is a cool one. It would stress teamwork by making it more difficult to defend the flag while making a cap. You have a common place for control (Top Mid), but it's definitely more interesting the side towers. If you do what you say you want to do, it'll play splendidly. I have a few questions. What are you going to do with the bottom? Are you going to have 'tombstones', or more complex geometry? What will motivate players to move to the bottom? Is there power weapons on the bottom? Can players from the bottom effectively take control of top Mid via grenades, power weapon/power up control etc, or not? Right now, it looks more like a death trap the an area.

    I hope that helps.

    @Matty

    Now much to critique here. I see that you thought a good bit about LoS. Is the central area the focal point? Also, I always like to stress that the bottom needs to be a place that allows the downed player to regain control.
     
  6. Cerberus Beast

    Cerberus Beast Ancient
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    @Scope:

    I currently do not have a finalized weapon layout for Rebirth, but I can assure you that Bottom Mid is supposed to be a viable means for taking Top Mid. As for the rest of the ground level, here is a picture that shows the flow and LoS for the ground level alone. Note that the wall structures to the right and left are T Walls and Corner Walls that have a slight curve on the ground level, and are there for ground LoS management.

    [​IMG]
     
    #26 Cerberus Beast, Aug 5, 2009
    Last edited: Aug 5, 2009
  7. LIGHTSOUT225

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    Matty, I took a look at your design in Skp a while back when you posted it on Shock's VM (cause im fukin devious like that). What gametypes are you planning on playing with it? It seems like the flow is pretty one-sided
     
  8. Matty

    Matty Ancient
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    CTF, Slayer, Oddball.

    Flow is pretty one-sided?
     
    #28 Matty, Aug 5, 2009
    Last edited: Aug 5, 2009
  9. LIGHTSOUT225

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    yeh, seemed like all the ramps went from side X to side Y and there wasnt much going from Y to X. maybe I dont remember it fully
     
  10. Matty

    Matty Ancient
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    It's intentional. It fits my definition of flow, which is continuity, whereas yours must be player travel. I am going for something along the lines of Headlong, in which there were many cases where to get somewhere you frist had to move in the opposing direction. I just didn't want it so you could just run straight and hope that you find a way up. Most of the shape is specifically defined for flag runs, where the player can move into the middle area and throw the flag over the gap for a team-mate to cap, or run all the way to the back to move back up the ramp onto the capture point.

    The only issue at the moment is making sure that each area is capable of supporting fire upon all opposing areas without one becoming too strong.
     
  11. Cerberus Beast

    Cerberus Beast Ancient
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    Alright, at the recent request of some of the other designers and forgers both here and on the MLG site, I am uploading the .skp file for Rebirth. If you want to take a look at it, click here. Feel free to look and make suggestions, but do not even think about building it, as I want this to be my project. Thank you in advance for any feedback you guys may give.
     
  12. Mischgasm

    Mischgasm Ancient
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    Here's a new one, go crazy. Made it for my adoption thread and didn't put in a whole lot of time. Completely fits the object limit and inventory limit. Could definately use a few changes though, I just want to know what you guys think before I re-evaluate it.
    [highlight]Ravage[/highlight]

    [​IMG]
     
    #32 Mischgasm, Aug 14, 2009
    Last edited: Aug 14, 2009
  13. Cerberus Beast

    Cerberus Beast Ancient
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    Contemplation 1v1

    DOWNLOAD LINK ADDED.

    Here's a 1v1 that I've been working on for a few weeks. The general Idea was a somewhat Construct/Epitaph/Blackout inspired map. To clear up how I mean inspired, I mean VERY loosely. I guess I could say that my ultimate idea here is a level/column-based 1v1 that promotes vertical movement and access. I herd u liek that. And mudkiepz. Budget = $480 spent

    Pics:
    1. Overview
    2. Hill
    3. Landing
    4. Long Hall
    5. Bottom (Camo spawn, perhaps?)
    6. Bottom Hall
    7. Back Ramp
    8. Back Curve

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Please provide feedback.

    Here's the link. Blue text is blue.
     
    #33 Cerberus Beast, Sep 14, 2009
    Last edited: Sep 15, 2009
  14. Rho Fs

    Rho Fs 2x2 Forge Judge
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    OMG! teh jumpz of tactics are tactical. I LOVE IT!

    Here is one of my first sketches. It is still being worked on thought so please add constructive critisism. There will be more cover added and such but here goes...

    Blue side (base not finished)
    [​IMG]

    Red side (includes liift and back walkway)
    [​IMG]

    The inside of the room that you see in the first pic. The wall has been removed. Under the upper walkway there is a door in to the curved room.
    [​IMG]

    Walkway from blue to curved room.
    [​IMG]

    Curved room. the ramp leads to the walkway you see in the bottom left of red picture. right side leads to 3rd pic. right leads to 2nd.
    [​IMG]


    please leave feeedback
     
  15. electricSquid

    electricSquid Ancient
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    I know this is ForgeHub and is obviously oriented towards Forged maps, but would anyone be willing to review a map done entirely in SketchUp that's not intended for Forge?
     
  16. TKS x MoNsTeR x

    TKS x MoNsTeR x Ancient
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    Well, this is the thread for SketchUp designs, but, what is the point of making a map only for SketchUp, with no intentions of bringing it to life?
     
  17. Matty

    Matty Ancient
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    Some people, including me, just enjoy designing.


    Sure, go for it, i would love to see. But before you do i would make sure you understand how you want others to react. Would you allow someone else to make it?
     
  18. Black Theorem

    Black Theorem Ancient
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    Is there a map anyone has designed and wants forged? I got free time now to start forging again, and I don't feel like coming up with a new design.
     
  19. Matty

    Matty Ancient
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    I do, but i warn you it's ridiculously hard. Although with no-clip i doubt it wouldn't take long at all.

    If your doing it i want it done with never-before-seen degree of accuracy, and i want to be able to decide upon the final weapon set and do spawns.
     
  20. Mischgasm

    Mischgasm Ancient
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    Matty never before seen degree of accuracy and no-clip don't coincide with each other, otherwise I would do it.
     

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