Project Kappa

Discussion in 'Halo 3 Casual Maps' started by Dow, Sep 21, 2009.

  1. Dow

    Dow Ancient
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    [​IMG]

    Backstory:
    After the essential resource "Kapapicturcyaniode" (or kappa for short) from the planet K-Pax2 were dehydrated, the government started a project to find more of it. Without a source of kappa, the people of K-Pax2 could no longer live past the natural biological age of their species. Scientific advances allowed them to, with the use of kappa, live hundreds of years past the normal lifespan of around 43 K-Paxian years.

    Because of the importance of Kapapicturcyaniode to the planet's economy, the united nations decided to start a program that would search the galaxy for sources of substance. This project came to be known as: Project Kappa

    ///INTEL///

    An elite group of Scientists was sent to the planet ****youlol beyond the outer rim around 3 weeks ago. We have lost contact with them, and it is your job to see what happened.

    You have been armed with an automatic S.C.A.R SMGs, and we will warn you that the inhabitants of the planet are hostile. They have been named "Fukoos" by the scientist and have a similar DNA structure to that of prehistoric reptile from our planet. These creatures are important to use however, because they composed of Kapapicturcyaniode in the same way that we are composed of carbon.

    Your first objective will be to take the orbital elevator to the bottom of the underground mine where they found a source of Kapapicturcyaniode.

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    From there, you and your team will make your way through the lab searching for the scientists. Here are the most recent images we have of the facility:

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    NOTE: THIS DOOR WILL NOT OPEN UNTIL 2 MINUTES AFTER ENTERING THE FACILITY

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    If any of the contents of this message are leaked, everyone on your team will executed. Good luck

    ____________________________________________


    ZOMBIE INFORMATION:

    The zombies have a class system thanks to Master Debayter.

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    When you spawn as a zombie, take the left teleporter to get a randomized class (you have weapon pickup for the first 10 seconds of your life), or the right teleporter to go camera 9.

    When the humans reach the final room, zombies can get to them easier, without gaining a class, by taking using the Judgement doors behind the last room, which is located behind the zombie spawn.

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    Special Thanks to:

    Scobra (Bwendon) for help with the map and being there for every test. He also made all of these pictures for me, and this project would not have been possible without him.

    Master Debayter once again for his help with the class system. Also note that the map was originally made for Project ABΓ over at xForgery.

    What's a Scope for helping me with the switch.

    iTz Fuzzywig for trying to help me with geomerging that god damn fence box which isn't even in the map anymore :)

    & to all of the other people who helped during testing.

    ____________________________________________



     
  2. IxXROADKILLXxI

    IxXROADKILLXxI Ancient
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    Its about time dude. idk what was taking so long too post this. But ye this is fun and worth playing with a cool infection party. my memory is a bit fuzzy, from how long ago we played this, but i do remember that this is one of the few good infection maps out today. you don't get many like this. well planned, and the path is brilliant. perfect map from my perspective!
     
  3. pinohkio

    pinohkio Ancient
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    dow_haz_mop_haz_map? well if it floats your boat...
    i was going to congradulate you on them but then i seen that you said the scobra did the pictures,, but it looks like a solid design, ill get back after school, if im not whoring ODST :)
     
  4. Master Debayter

    Master Debayter Ancient
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    Wow, I actually played this yesterday. I was wondering when you were going to post this, and now I see you just did. XP

    I always found this map fun (at least, after I worked in the class system) and my parties seemed to enjoy the map everytime. My favorite class stands as the camo zombies, mainly because I usually assasinate someone with it.

    And, EVERYONE looks at the geo-merged Wraith and goes, "WTF? HAX!!1" Well not everyone, but you get the idea.
     
  5. Satan130

    Satan130 Ancient
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    The forging on this was amazing, even a bit overdone/braggy, which i guess was the point, but when i play-tested it there were a lot of minor problems(anyone can grab the powerup, class weapons don't always spawn on time, camping with either humans or zombies, br's being ridiculously overpowered). I don't know how much you fixed/changed, but they were rather annoying.

    Dispight all of that, i do remember having fun on this, which is all that really matters. 4/5.
     
  6. Meltyourtv

    Meltyourtv Ancient
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    remember testing this for you a long time ago...I think in July.

    Anyway, it was a lot of fun and played well. Although when I was the zombie I did camp at the end of the map with the Warthog and blocked the doorway. I hope you fixed that.
     
  7. Dow

    Dow Ancient
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    Yeah, I took the warthog out.
     
  8. Jellofish777

    Jellofish777 Ancient
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    + Fantastic forging
    + Inovative and original ideas

    - Gametype has some issues (they can jump into the different classes)

    Score: 7/10
     
  9. Dow

    Dow Ancient
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    That is only true for camo and custom power up, which did not negatively affect gameplay at all. It was better off to keep the zombies with low gravity. As for the weapon classes, they have a limited amount of time to pick up weapons.
     
  10. Master Debayter

    Master Debayter Ancient
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    Yeah I made sure of that. Zombies don't have enough time to grab all of the weapons they want from the spawn boxes. Plus the active camo and custom powerup don't constantly respawn enough for you to always be able to change classes that way to.
     
  11. Fire Phoenix117

    Fire Phoenix117 Ancient
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    Wow WTF only 9 comments are you shitting me this game was so fun when I played it. This was very interesting map I remember when this was still in production. Nice job Dow youshould earn more credit than credit was due. Also Debayter i like how you designed the classes very interesting.
     

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