Halo Forge FAQ (POST ALL YOUR QUESTIONS ABOUT FORGE HERE!)

Discussion in 'Halo and Forge Discussion' started by Tex, Jul 25, 2008.

  1. iuguolo12

    iuguolo12 Ancient
    Senior Member

    Messages:
    6
    Likes Received:
    0
    no, i wasn't talking to you :( sorry for the confusion.
     
  2. MAGIC_MAN

    MAGIC_MAN Ancient
    Senior Member

    Messages:
    25
    Likes Received:
    0
    Hello I have a question. When i downloaded the sandbox money glitched map i tried to use the lighting setting ball named old timey (excuse me i dont know what they are called :confused:) and i couldnt. It was greyed out but it still said there was 1 left? how/can i fix this problem if fixable.

    -MAGIC_MAN
     
  3. ShadowSilencer

    ShadowSilencer Ancient
    Senior Member

    Messages:
    11
    Likes Received:
    0
    I've been wondering why at random intervals when I turn a receiver upside-down it becomes invisible. Is it random or can it be purposefully reproduced? If it can, can it only be done on certain maps?
     
    #123 ShadowSilencer, Aug 8, 2009
    Last edited: Aug 8, 2009
  4. Kronos

    Kronos Ancient
    Senior Member

    Messages:
    991
    Likes Received:
    0
    Shadow, I could be wrong, but I believe that to be lag. I've only ever had it happen when trying to glitch a node through walls, and only in laggy games where It takes a second to realize I hit A on the object.
     
  5. ShadowSilencer

    ShadowSilencer Ancient
    Senior Member

    Messages:
    11
    Likes Received:
    0
    Wierd

    I doubt it because I was doing this in a local game, and it saved to the map. I doubt I would get lag in a local game and even if I did I doubt it would save as invisible. Plus, it only appears invisible from certain angles.
     
  6. EpicFishFingers

    EpicFishFingers Ancient
    Senior Member

    Messages:
    2,887
    Likes Received:
    6
    Maybe you forced it into the ground very hard, shadow?
     
  7. ShadowSilencer

    ShadowSilencer Ancient
    Senior Member

    Messages:
    11
    Likes Received:
    0
    no, cause if I turned it around it would become visible, and if I turned it back it would re-become invisible. It happened on multiple maps and they all saved as invisible. I just don't know why it keeps happening.
     
  8. BlazingHell

    BlazingHell Ancient
    Senior Member

    Messages:
    8
    Likes Received:
    0
    I have been wondering for quite a long time(since I got Halo 3 for Christmas xD), that people have maps that don't look like the maps in forge(when you have never had XBL.)
    I really want to know how to make a 1-Of-A-Kind map without having to delete every single item on a Forge map.

    EDIT :

    Also, how do people have the full list of items, and not just a portion of them?
    How do people have full budget as well?
     
    #128 BlazingHell, Aug 10, 2009
    Last edited: Aug 10, 2009
  9. deathstroke

    deathstroke Ancient
    Senior Member

    Messages:
    9
    Likes Received:
    0
    On multiple maps I have seen objects spawn at different times. I know you make something spawn late, but they were spawning 1 after another. How is this possible?
     
  10. ShadowSilencer

    ShadowSilencer Ancient
    Senior Member

    Messages:
    11
    Likes Received:
    0
    It all just depends on the respawn time you put plus the run-time minimum compared to its maximum.
     
  11. Niddo

    Niddo Ancient
    Senior Member

    Messages:
    30
    Likes Received:
    0
    When you use the doors on Foundry to push objects into the floor/walls, is the amount that the object merges constant (like a double box will always move in X amount every time you use the doors), or is there a variable to that? Do all items move the same amount, or does each item have it's own constant? (Like Double Box moves X amount, Stairs move Y amount, and Single Open Boxes move Z amount)

    EDIT: Might as well ask here as it's for an idea in forge: can anything shoot through pallets? Like if I made a small bridge from pallets could a Spartan Laser pierce through it from the ground, killing someone who was inside?
     
    #131 Niddo, Aug 25, 2009
    Last edited: Aug 25, 2009
  12. Ladnil

    Ladnil Ancient
    Senior Member

    Messages:
    1,502
    Likes Received:
    0
    The depth which you interlock objects is the depth which a geomerge will go to, under ideal circumstances. Now obviously we've all experienced items spazzing out and falling through the floor or going weird angles or too deep or something, but those are not ideal.

    So yes, the door will always push the same amount if you use the same edge of the door because the door is interlocking itself with your object at the same distance.
     
  13. Niddo

    Niddo Ancient
    Senior Member

    Messages:
    30
    Likes Received:
    0
    Okay, thanks. That should make one small part of my idea easier. It's still going to take a while putting all of those boxes into a wall around the outside of Foundry....
     
  14. Baldrick Alpha

    Baldrick Alpha Ancient
    Senior Member

    Messages:
    2
    Likes Received:
    0
    is there a way to start aqn assault game with the bomb being launched into the area of play? i have tried a few methods with mancannons, but i cant get it to work.
     
  15. EpicFishFingers

    EpicFishFingers Ancient
    Senior Member

    Messages:
    2,887
    Likes Received:
    6
    No, the bomb "sticks" to the spawn until it's picked up. And the base is immovable.

    You could have the bomb area raised up and have grav lifts spawn around it after 10 seconds to give players access to it.
     
  16. Baldrick Alpha

    Baldrick Alpha Ancient
    Senior Member

    Messages:
    2
    Likes Received:
    0
    dang, i had all the players in a pit on the map im making, i was hoping to launch it down into them. ah well, i guess ill have to make do with sitting it somewhere inside then, thanks.
     
  17. Torkzor

    Torkzor Ancient
    Senior Member

    Messages:
    60
    Likes Received:
    0
    How do you make weapons spawn flat against walls without falling down, in the direction that i choose them? Whenever I use a weapon holder sideways interlocked in the wall; the item attempts to realign itself as it would on a weapon holder.
     
  18. kill4overkill

    kill4overkill Ancient
    Senior Member

    Messages:
    142
    Likes Received:
    0
    The map I am currently working on is budget glitched and I used all of the default items to help with the item limit. I just hit the object limit, which isn't really a problem as of now, but I"m having black flashing when you stand in certain areas. What causes this? Is it merging, geomerging, both, or just that I have so many objects? Also, does this appear in custom games? I could probaly check the last one but I'm lazy lolz
     
  19. Noxiw

    Noxiw Ancient
    Senior Member

    Messages:
    1,941
    Likes Received:
    0
    I beleive its when you're rendering (viewing) too many interlocked/geomerged objects at once. It doesn't actually happen in gameplay however, although in the theatre it does.

    Hope that helps, and if thats not exactly what causes it please inform me. But as far as I know, that is the cause.
     
  20. Jex Yoyo

    Jex Yoyo POETRY, bitch.
    Senior Member

    Messages:
    3,872
    Likes Received:
    1
    Dont worry Noxiw, you pretty much got it correct. Also, it can sometimes becaused by having it budget glitched, but it still has nothing to do with budget glitches at all.
     
    #140 Jex Yoyo, Oct 10, 2009
    Last edited: Oct 10, 2009

Share This Page