Ultimatum Episode 1 "Extraction"

Discussion in 'Off Topic' started by Bravo189, Sep 25, 2009.

  1. Bravo189

    Bravo189 Ancient
    Senior Member

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    This is the official first episode of my machinima "Ultimatum". It's the follow up to Ultimatum Episode 0 "Prologue", and I would really appreciate it if you could take some time to watch it and give me some feedback.

    Here's a brief plot synopsis to the first part:
    "One hour ago the Rebel forces have proceeded to invade the field hospital/ base of the NASFC on Ellesmere Island. The battle on Ellesmere Island is heating up to a boiling point. The Rebels are smashing through the NASFC's last defenses. With Lieutenant Vasili's men dead, and the injured at the base counting on them, can Lieutenant Walker's men win the battle? Or will the snow and ice of the Canadian Arctic mark their graves?"

    YouTube - Ultimatum Episode 1 "Extraction" (Part 1/4) (Halo 3 Machinima)
    YouTube - Ultimatum Episode 1 "Extraction" (Part 2/4) (Halo 3 Machinima)
    YouTube - Ultimatum Episode 1 "Extraction" (Part 3/4) (Halo 3 Machinima)
    YouTube - Ultimatum Episode 1 "Extraction" (Part 4/4) (Halo 3 Machinima)
     
    #1 Bravo189, Sep 25, 2009
    Last edited: Sep 25, 2009
  2. Shock Theta

    Shock Theta Father of 4chub
    Forge Critic Senior Member

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    Ultimatum Episode 1 Part 1

    00:20 - The opening disclaimer needs to be more succinct, if present at all
    00:40 - Not enough urgency in the characters voice when requesting morphine
    00:42 - Voiceover levels need to be normalised
    01:20 - Casually: "Let's take a break" (their teammate just shot himself, more emotion in this scene is needed rather than the casual tone used)
    01:30 - Dialogue levels need to be normalised
    01:45 - "You mean - suicide?" Unecessary exposition
    02:02 - Dialogue recorded too close to the mic
    02:12 - Music fades out abruptly
    02:14 - 02:45 - Could benefit from a consistent visual style
    02:40 - Three exclaimation marks in a newspaper
    02:56 - Music fades out abruptly
    03:02 - Characters charge headlong into bright glowing mines, would this happen IRL?
    03:20 - Trained soldiers wouldn't fire on a tank without armour piercing rounds
    04:05 - Soldiers see tank aiming at them directly with its turret for several seconds, continue to fire despite knowing they are going to die - this is unrealistic
    06:20 - You need to maintain a consistent visual style
    06:30 - LOL
    08:00 - 08:30 - Voice acting is a bit hammy here
    08:50 - You can see the sniper rifle barrel through wall when sniper strafes
    09:50 - Music fades out abruptly

    Just what I saw on a quick watch. It was good, but there's also lots to improve.
     
  3. Bravo189

    Bravo189 Ancient
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    Thanks, that was great feedback.
     

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