All Canvas Maps [Archive]

Discussion in 'Halo 3 Maps' started by LivesOn, Sep 24, 2009.

  1. LivesOn

    LivesOn Ancient
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    **Yet another self-help thread, meant for anyone who needs a list of canvases because they accidentally delete theirs, want more, or any other reason.
    Every canvas is included (All 24 maps including all 4 re-releases!!).

    Enjoy!:


    Heretic
    [​IMG]

    Because of its speed and luxury the Pious Inquisitor has become an irresistible prize during these dark times. 2-8 players.

    Citadel
    [​IMG]

    In the heart of this Forerunner structure, far above the troubled surface of the Ark, another battle rages. 2-7 players.

    Longshore
    [​IMG]

    Abandoned during the invasion of Earth, the Mombasa Quays are now bereft of commerce, but rife with danger. 4-12 players.

    Assembly
    [​IMG]

    The Covenant war machine continues its march to conquest; even with its head severed it is still dangerous. 2-8 players.

    Orbital
    [​IMG]

    With a lot of situational awareness, and a little luck, hopefully the only thing you will lose is your luggage. 4-12 players.

    Sandbox
    [*VARIETY]
    [​IMG]

    This endless wasteland still holds many secrets. Some of them are held more deeply than others. 4-12 players.

    Avalanche
    [​IMG]

    Freezing winds scour blasted terrain, and ancient battle scars are a grim reminder that this is a precious prize. 7-17 players.

    Blackout
    [​IMG]

    Bathed in frozen moonlight, this abandoned drilling platform is now a monument to human frailty. 4-12 players.

    Ghost Town
    [​IMG]

    These fractured remains near Voi remind us that brave souls died here to buy our salvation. 4-12 players.

    Foundry
    [​IMG]

    After the orbital elevator fell, supply warehouses sending munitions to space were soon abandoned. 4-12 players.

    Rat's Nest
    [​IMG]

    Snowmelt from Kilimanjaro feeds reservoirs every bit as vital as the fuel and ammunition stores. 7-17 players.

    Standoff
    [​IMG]

    Once, nearby telescopes listened for a message from the stars. Now, these silos contain our prepared response. 4-12 players.​
     
    #1 LivesOn, Sep 24, 2009
    Last edited: Dec 10, 2009
  2. LivesOn

    LivesOn Ancient
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    Cold Storage
    [​IMG]

    Deep in the bowels of Installation 07 things have gotten a little out of hand. I hope you packed extra underwear. 2-7 players.

    Construct
    [​IMG]

    Vast quantities of water and other raw materials are consumed in creating even the smallest orbital installations. 2-8 players.

    Epitaph
    Epilogue
    [​IMG]

    Some believe the Forerunners preferred the desolate places. Others suggest that few other sites survived the Flood. 2-7 players.

    Guardian
    [​IMG]

    Milennia of tending has produced trees as ancient as the Forerunner structures they have grown around. 2-7 players.

    High Ground
    [​IMG]

    A relic of older conflicts, this base was reactivated after the New Mombasa Slipspace Event. 4-12 players.

    Isolation
    [​IMG]

    Containment protocols are almost impervious to pre-Gravemind infestations. What could possibly go wrong? 2-10 players.

    Last Resort
    [​IMG]

    Remote industrial sites like this one are routinely requisitioned and razed as part of Spartan training. 4-12 players.

    Narrows
    [​IMG]

    Without cooling systems such as these, excess heat from the Ark's forges would render the construct uninhabitable. 2-8 players.

    Sandtrap
    Sand Tarp
    [​IMG]

    Although the Brute occupiers have been driven from this ancient structure, they left plenty to remember them by. 7-17 players.

    Snowbound
    Boundless
    [​IMG]

    Hostile conditions did not prevent the Covenant from seeking salvage on this buried Forerunner construct. 2-8 players.

    The Pit
    Pit Stop
    [​IMG]

    Software simulations are held in contempt by the veteran instructors who run these training facilities. 4-10 players.

    Valhalla
    [​IMG]

    The crew of V-398 barely survived their unplanned landing in this gorge...this curious gorge. 6-16 players.​


    *As there are many different Sandbox canvases, the link takes you to a thread (made by me) which contains many different kinds of canvases, all properly linked and detailed.
    **Almost everything in this thread takes you to something uploaded or created by another person. If anything goes down, it is out of my control. You can help by reporting any dead links or images.
     
    #2 LivesOn, Sep 24, 2009
    Last edited: Sep 25, 2009
  3. Black Theorem

    Black Theorem Ancient
    Forge Critic Senior Member

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    Sweet! I'll definitely be using this in the future, when I start forging on Mythic II.

    Good job. ;D
     
    #3 Black Theorem, Sep 24, 2009
    Last edited: Sep 24, 2009
  4. LivesOn

    LivesOn Ancient
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    Thanks for the compliment & help! Looks much better now!
     
  5. Psycho

    Psycho Ancient
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    Is it just me or are all the download links broken? Every one of them leads to a different picture on BNet.
     
  6. LivesOn

    LivesOn Ancient
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    Yeah, I think Bungie is just fiddling with their website because I never visited any of those links. I fixed all the links but still, Bungie should at least warn people before completely changing the url system. -.-
     
  7. Reklats

    Reklats Ancient
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    Maybe you shouldn't hotlink to their images, it cost them bandwidth.
     
  8. LivesOn

    LivesOn Ancient
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    Latest Updates:

    • Fixed Sandbox link
    • Removed signature from first post to make conversion to next post simpler.
     
  9. rexdino5

    rexdino5 Ancient
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    THIS ISN"T A TRUE CANVAS YET!!!! Ugh... You forgot the starting points in each round. Now I'm gonna spawn somewhere else and I have to delete everything...
     
  10. LivesOn

    LivesOn Ancient
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    Umm, I don't really get what you are saying. Elaborate, please.
     
  11. Seaboro Kibbles

    Seaboro Kibbles Ancient
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    What he means is that most canvases forget to delete the items that are only seen in other gametypes. In forge, when the gametype is on the default 'all gametypes' the starting points in other gametypes are active, even though they are not seen, making things very difficult.

    Also, a good canvas should place all the essential gametype objects in one area, and delete the rest, let me explain. Say, in the CTF gametype on a original map, there are two spawn points, two plant points, spawn areas, and starting points. All of these should be deleted, and the next game the two spawn and plant points should be there, this is because they are essential for the map to function. Move these objects to a general position, possibly beside one spawn point, and this will make things much easier.


    Kudos on the great thread, but I'm all about improvement.


    Here's what you gotta do:
    • Alongside the canvases, add budget glitch + OLN canvases(if necessary).
    • Condense (no stupid pics or description)
    • Delete the OLN objects for the non-BG sandbox canvases, they aren't necessary. A simple canvas should be simple.
    • Direct links for Sandbox Canvases.
    • Explain the budget glitch and OLN 4 teh n0obs.
    • Find/make a Longshore OLN+BG canvas.
     
    #11 Seaboro Kibbles, Sep 26, 2009
    Last edited: Sep 26, 2009
  12. Meltyourtv

    Meltyourtv Ancient
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    For Pit Stop you can just play MLG The Pit and delete all the weapons, equipment, etc. If you're going to do that, just remember to delete the Overshields and Camos in the windows at the top of the bases.
     
  13. rexdino5

    rexdino5 Ancient
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    I'm so happy I know! Did you get Halo 3:ODST yet guys?
     
  14. LivesOn

    LivesOn Ancient
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    Hey Seaboro, haven't seen you in a while. What happened to District 9? :(

    I was deciding whether or not to add a budget glitch canvas, I'm still not sure if I should because I said "All Canvas Maps" and listed all of them. I don't think that I should have to do anymore (Yes, I know, lazy). And why should I condense if people do not know how to use Control-F or are too lazy to scroll through a 10 second thread?

    As posted at the bottom of my thread which you should have read AND the people who actually made the maps, none of the canvases are mine. Still, if you would like to provide a link to better canvases, that would be great.

    You said to "condense" but there are over 15 Sandbox Canvases. Not only would I have to split up the thread because of all the pictures, it would confuse everyone. That is why all you have to do is click on "Variety" like I mentioned in the bottom which you also should have read.

    Haven't posted budget glitch maps and probably won't, if people don't know about the OLN then why would they download the map?

    I have no idea what BG means. Too many abbreviations for my taste, please explain what you mean.
     
    #14 LivesOn, Sep 27, 2009
    Last edited: Sep 27, 2009
  15. x DREAM 76 x

    x DREAM 76 x New World Man
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    You really can't figure out what BG means? You actaully said Budget Glitch in you own post. Anyway, some of these are good, others such as the Sandbox canvas are not. Certain maps have default items that count towards the object limit of the map. For thoese types of maps, an OLN canvas would be more benificial.
     
  16. LivesOn

    LivesOn Ancient
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    Yea, I mentioned Budget Glitch but I never said "BG". And yea, I linked to a variety of Sandbox Canvases, many with original objects. I said that at the bottom of the thread :). Just click on "[VARIETY]" and you'll be taken to the thread. Also, I'll be looking at more canvases and hopefully switching the ones I have now with better ones.

    EDIT: I've compiled a list of all maps with the objective objects fixed and will post them all once I get a Pit Stop canvas. PLEASE PLEASE PLEASE if you have it message me.
     
    #16 LivesOn, Sep 27, 2009
    Last edited: Sep 27, 2009
  17. x DREAM 76 x

    x DREAM 76 x New World Man
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    Ok. Nice work. This will come in handy to members looking for the type of canvas they are looking for. Thanks.
     
  18. PILGRIM

    PILGRIM Ancient
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    I personnally wouldn't bother with a pitstop canvas as non of the map geometry has been changed. Once you have made the canvas for it it will be indentical to the normal pit map.

    Otherwise a very nicely presented post by making it more appealing than just a boring list it makes it alot easier to use and is also helpful if people cant quite remember the map they need a canvas for on the spur of the moment.

    nice work!
     
  19. Seaboro Kibbles

    Seaboro Kibbles Ancient
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    Oh, wow, thats you geass bandit? I didn't notice. And ya, I'm still for the District 9 game, but I can't get much gametime in lately, but maybe in the future.

    All my suggestions were towards a universal canvas database type thread. You mastered the picture, description, and simple canvas for all maps kinda thing, but I was thinking of expanding to something universal, which is really whether you want to expand or not.

    And I edited GeneticSpartain's four cript OLN maps, there in my fileshare if you want to add them. They have no OLN objects for the simple canvases, blocked crypt holes, and other details like that, that I find the more useful. I prefer these canvases over all the other ones, they are pretty maxed out. And again, just a option.
     
    #19 Seaboro Kibbles, Sep 27, 2009
    Last edited: Sep 27, 2009
  20. LivesOn

    LivesOn Ancient
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    Yea, I also want to do it but I just got Halo 3: ODST and am focused on getting Vidmaster, playing on Firefight, and checking out/forging on the new maps.

    And thanks for those maps. I'll PM you with a form that you can use and I will add it to the Sandbox Canvas thread (or maybe even as the main download link).

    I'm creating a "Pit Stop" canvas with deleted objective items so it may or may not be up soon. And as for going universal, I just made this as a self-help thread that I could refer to if I needed a canvas. But heck, the thread right now is better than the current stickied one. REQUESTING STICKAH!
     
    #20 LivesOn, Sep 27, 2009
    Last edited: Sep 27, 2009

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