Cayanne

Discussion in 'Featured Maps' started by chrstphrbrnnn, Sep 21, 2009.

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What do you think of this map?

  1. Not my style

    20.0%
  2. Okay

    14.3%
  3. Average

    8.6%
  4. Good

    8.6%
  5. Great

    48.6%
  1. chrstphrbrnnn

    chrstphrbrnnn Guardian
    Senior Member

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    [​IMG]

    Created By: Transactionzero

    Recommend Players: 1v1
    Recommended Gametype:
    Conflict

    1v1 Conflict, Quarter Final (Winners Bracket)

    This asymmetrical skybox map has gone through the process of evolution so many times, it could write the book better than Darwin himself. Initially a symmetrical map with an elevated center and an overload of aesthetics, Cayanne has learned what a refined map needs to employ in order to consummate some of the best competitive gameplay this tournament has. From mistakes to successes, four or more maps have been built up, crushed and built once more. One could say Cayanne is not unlike the city of Troy.

    The application of some rather underused ideas sets the mood for what may be one of the more interesting and almost eerie experiences of the conflict. Two sets of single transition teleporters break the circular monotony and minor quick jumps linked with slight pathway changes promote swift movement for intelligent players. An impassable, open middle draws players into a long range game, easily making the most devastating weapon the ever coveted Sniper Rifle. Though Cayanne may feel immense, it never ceases to ensure shivers will run through the spine of an aware player. The finest work of one D. De Marco, Cayanne is the archetype of perfection to deliver us upon the most competitive rounds of the tournament.


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    #1 chrstphrbrnnn, Sep 21, 2009
    Last edited: Sep 21, 2009
  2. rusty eagle

    rusty eagle Ancient
    Senior Member

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    I've got the perfect set-up for this map, well for me at least. Tz, I very much like the map and wish luck on all the players still in the winner's bracket.

    EDIT:

    1st Bitches!!!
     
  3. Boss of OWNAGE

    Boss of OWNAGE Ancient
    Senior Member

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    Wow, looks really good. The only complaint I can see from the pictures is the teleporter. Sorry, but I don't like them in maps, cause it can create camping. I will download it and try it out with a couple of buddies. And Rusty, you HAD to be first didn't you?
     
  4. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Teleporters-do-not-cause-camping..
     
  5. PwnsauceAddict

    PwnsauceAddict Ancient
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    ahh 2 more 1v1 maps now, sweet. Looks like the telepoters-could-cause-camping. Im dling this sucker now, hopefully i can check out tonight if someones on. Congrats TZ on the feature
     
  6. Xang

    Xang Ancient
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    Hmm... This is really neat looking... Another great 1v1 map, where do you get the ideas..?
     
    #6 Xang, Sep 21, 2009
    Last edited: Sep 27, 2009
  7. PRS

    PRS Ancient
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    Is anyone else getting the "unable to locate specified file" page when you click to download? I'm getting it. But this looks like another great addition to the collection of 1v1's.

    EDIT: It fixed itself.
     
    #7 PRS, Sep 21, 2009
    Last edited: Sep 21, 2009
  8. Flair iz NasTy

    Flair iz NasTy Ancient
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    Why is it so rare to find featured mini-game and race maps? There are many other great maps out there besides competitive, I think the "biasedness" towards competitiveness needs to stop. All of these are the same nowadays, and it may just be me but Im sick of the exact same competitive maps. Why not feature some maps that are unique and alot different, for example makisupa007. It seems like all you guys aim for is gameplay? Well thats my point of view on the featuring system, grats on the feature zero.
     
  9. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    ...it's a tournament map

    Not to mention the ratio of competitive to other being made is like 80%-20%
     
  10. Gollygeeanelite

    Gollygeeanelite Ancient
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    Wish it was the other way around. But, I thought every weeks feature wouldn't be interrupted. As in, other content would be featured. You know, people besides the staff.
     
  11. i can forge

    i can forge Ancient
    Senior Member

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    Nice map, it really shows great asymmetrical design and layout.. Has great interlocking and merging, Great Multi- level layout.. All around one of the best maps ive seen in a long time.. Keep forging and continue to do great 15/10
     
  12. Agamer

    Agamer Ancient
    Senior Member

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    I believe the tournament maps get featured and posted on Monday while, the normal features get featured usually anytime between Thursday and Sunday. So if you put two and two together normal features aren't interrupted.
     
  13. Gollygeeanelite

    Gollygeeanelite Ancient
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    Okay I was being a dumbass. I see it now, a bunch of the features start with a C so I assumed that they were all for the tournament. Sorry. When I got a better look I saw more. I never insulted the map so anyone who further responds calm down.
     
  14. RaBBiiTTT

    RaBBiiTTT Ancient
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    Oh how I love the 1v1 maps...
    'Grats on the feature man.
     
  15. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    I love this map Tz. It seems so huge compared to the others yet it plays so well. To you other two guys, TELEPORTERS-DO-NOT-CAUSE-CAMPING. Not with these settings. If you go into a teleporter and you know somone was close behind you, but they didnt follow you into it, it wouldnt be smart to go back through. Anyway, good job Tz, one of my favorites.

    I also want to say that Carbon is a nice map too. I recomend people download it also, even if you arent in the tourney or the loosers bracket.
     
  16. DBA Forge Newb

    DBA Forge Newb Ancient
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    I like this map and I have to say: "Great work, dude!"

    BTW: The cause why so many people thinks, that teleporter do cause camping is that it's happen with 2-way-teleporters. But on this map are only 1-way teleporters, so there won't be any problem.
     
  17. Transactionzero

    Transactionzero Ancient
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    I remember awhile back in one of the versions I made it had a single two-way teleport. From green room to construction pipe room. Additionally the map was one sided at the time and it worked well for the time being. However, once I fleshed out and balanced the sides it made sense to use two one-way teleports. They help push players around the map and now players are never safe on Cayanne! Thank guys for the praise.
     
  18. What's A Scope?

    What's A Scope? Ancient
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    That's the problem! We worry too much about gameplay.

    Halo 3 is made to be a competitive game. Sure mini-games can be fun, but a mini-game will never play as well as a competitive map.

    I like the teleporters. Great job, Tz. I am glad to see a map from you. The map is definitely unique contrary to what others may believe. It is genuinely fun to play too. Flow is great, and everything works well together. I especially like the jumps you have. It's hard for me to explain why I like this map, so check it out for yourself, everyone.
     
  19. lechner

    lechner Ancient
    Senior Member

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    good map, the only reason I voted lower than usual is because of spawns. I have practiced on it many times already and am getting good at the whole spawn killing buisiness.the open middle is the cause. Also the starting spawns are inches from the snipers. If both players choose to grab it, there would most likely be a kill or 2 in the first 15 seconds or so. But 10/10 for creativity, as i have never played a map like that. You must be aware of your opponent at all times to come out on top.
     
  20. DannyColeman

    DannyColeman Ancient
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    wow this map is amzing, i <3 everything about it, except the name but no matter it's still great. I rated and downloaded it. So keep making greta maps


    Yours truly,
    [​IMG]
     

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