Opprobrium V2.0

Discussion in 'Halo 3 Competitive Maps' started by XX_Blivion, Apr 14, 2008.

  1. XX_Blivion

    XX_Blivion Ancient
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    Opprobrium V2.0
    By: XKG x Oblivion

    Description:
    It is a medium sized map.. almost all of foundry without the side tunnel things
    it has 2 bases on either side
    it is for Team slayer mainly groups of 4v4-8v8 however you want to play it i guess
    If you would like someone to test it out with my gamertag is XKG x Oblivion




    Link:http://www.bungie.net/forums/posts.aspx?h3fileid=29981433



    Screenshots:
    Base A V2:
    Weapons:
    1 Sniper Rifle
    2 Covenent Carbines
    1 Machine Gun Turret
    Equipment:
    Regenerator

    [​IMG]



    Base B V2
    Weapons:
    1 Sniper Rifle
    2 Covenent Carbines
    1 Machine Gun Turret
    Equipment:
    Regenerator
    [​IMG]

    Middle Box Wall Side
    Weapons:
    1 Energy Sword
    2 SMG's
    2 Magnums
    Equipment:
    1 Active Camo
    [​IMG]

    Middle Foundry Wall Side
    Weapons:
    1 Rocket Launcher
    Equipment:
    1 Overshield
    [​IMG]


    Inside Base/s
    Weapons:
    2 Battle Rifles
    2 Shotguns
    Equipment:
    1 Bubbleshield
    1 Regenerator
    4 Stick Grenades
    4 Spike Grenades
    [​IMG]


    Extra Information

    Respawn Times and Extra Clips

    Weapons:

    Battle Rifle- 30 Seconds- 2 Extra Clips
    Shotgun- 60 Seconds- 1 Extra Clip
    Sniper Rifle- 120 Seconds- 2 Extra Clips
    Covanent Carbine- 60 Seconds- 2 Extra Clips
    Smg- 30 Seconds- 0 Extra Clips
    Magnum- 30 Seconds- 0 Extra clips
    Rocket Launcher- 180 Seconds- 1 Extra Clip
    Energy Sword- 180 Seconds- 0 Extra clips

    Equipment:


    Bubbleshield- 90 Seconds
    Regenerator- 60 Seconds
    Power Drain- 60 Seconds
    Spike Grenade- 10 Seconds
    Stick Grenades- 10 Seconds




     
  2. Tinginho

    Tinginho Ancient
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    sick map but sum areas might need some scenary
     
  3. XX_Blivion

    XX_Blivion Ancient
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    thanks hit me up on XBL if you want to il be on in like 10 - 20 mins
     
  4. xxAl Capwnagexx

    xxAl Capwnagexx Ancient
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    well, I actually helped test this map, 1v1, and it plays great with some interesting encounters with no scopes :)
     
  5. JASONYO

    JASONYO Ancient
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    u might want to spread out the sword and the camo. too easy to get both
     
  6. Critical Ghost

    Critical Ghost Ancient
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    looks cool. there are only to problems that i can see. 1 is the bare look on the ground. 2 it looks like u can get out of the map by jumping from sword spawn
     
  7. MattDGiant

    MattDGiant Ancient
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    You Definetly cant put the sword AND the camo right next to eachother. It's just too cheap.
     
  8. xxAl Capwnagexx

    xxAl Capwnagexx Ancient
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    I sort of agree, but it wasn't much of a problem because when I heard the sound of the mancannon (which is necessary to get to both) I can expect both sword and camo. But, I guess it depends on how observant you happen to be
     
  9. XX_Blivion

    XX_Blivion Ancient
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    I would fix the floor but i have no more items to place and there is no where else to put camo and still have it balanced.. also since the sword is so high up you can tell if someone has gotten it from anywhere and if your a good sniper you will be able to spot them jump of the ledge
     

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