____________________________________________ Turismo Hello all, I'm chung_wii here on FH, and I'd like to introduce you to my new Halo 3 sandbox racetrack named, "Turismo". I got the name from a car... NOT THE GAME! This track is located in the basement/crypt of sandbox. It features many twists and turns, many small banked turns, 3 inverted turns (w/ shield door assists), and also a couple down and up hills. Every piece of this track has been interlocked, insuring a safe, and bump free racing space. This track has taken me about a month. I was about to finish when school started, so, I waited til I was cumfy with my new school, and then I started finishing the track. I'd say it ended up well. I think my next track will be MUCH better, but for a little crypt track, I think this gets the job done. (This was not a money glitched map, nor a stacked canvas map, I made due with the regulations) Anyways, Here are the pictures of the map... Overview Start intro to bank 1 bank intro to inverted bank inverted bank small hill another inverted bank blind hill banked turn (w/ grav lift assist) inverted bank turns into a perfectly huge bank awesome angle of HUGE bank view2 finish finish line view 2, (look back and you see the arrow telling the directioin to turn) finish back to start DL LINKS: Turismo Raceway I really hope ya'll enjoyed. I had some people test this map out with me multiple times, they were oO slik Oo, Maverick683, HJ117, and Xx ZOR xX. My next track will hopefully be a big mid leval map. See ya'll later! __________________________________________
Nice. It seems to go all right for not being in the skybubble. Congrats on this map, as it is satisfyingly long but not necessarily an easy course to slip off of. I thought I had seen this map before, but yours is different and better I should say. Expertly crafting, Nice overlapping design, this map is pretty sweet for a racemap. I also like the aesthetics and the arrow.
i think benzu was talking about another racetrack "fire and ice". nice track, you've definitely got the asthetics down and the merging is baby-skin smooth. it looks pretty cramped at some parts, but at the same time you were able to fit the parts together with as limited space as possible. you have my download good sir
kudos for working in the crypt, the one annoying thing about the skybubble is: if you have too many people, mongooses fall often, and don't always blow up, making for long waits for a ride. If you left an opening to get back to the track, then good for you!
*jaw hits floor* how can there be a track seemingly this big in the crypt! deff d/l and you seem to have all the forging perfected. I would alter the finish personally if theres budget/objects as at the moment it is a sharp turn, possibly have a curve in there (just to make it a smoother entrance rather than a sharp drift-stop-go) and I do love the arrow.
Awesome race track, looks incredibly clean, im not sure how you guys can pull these thins off, but......again awesome job, the lights look prtty wehere dey are!
Nice! I really like how it tilts so far to each side, and the blind hill reminds me of a roller coaster. The only thing that I see that might be a problem is where the loop reattaches to itself. It's making sort of a T shape, which could be a hard turn. Also, what happens if you fall off?
I knew some people would think it is fishy, But I placed the destination point in an area that slows you down to just the right speed before the turn... You don't even have to stop or slow down, you just turn. I placed at least 5-6 teleporters on the areas where people seem to fall off most often, and it is so intertwined that if you fall of, there is probably a teleporter right next to you.
WOW! good job nick! I love the huge bank towards the end. It is so smooth! The whole track is awesome! I like how it is a big track inside of such a small space! I'm surprised this isn't getting much buzz. This is ur best track so far. try to make a big mid level track next time or something huge.
thanks Adam, I'll try to make a big mid level track. I just need to understand how to use a stacked and money glitched canvas. i keep screwing stuff up.
This map looks quite interesting because there doesnt appear to be a single part of the track that is flat or level I mean. Also the beginning or starting line- does that make it kinda unfair for the mongeese on top bceause that get a slower start dont they? Also go here for a OLN clean sandbox map.
Thanks! I didn't want to make a boring track that is flat. i wanted a lot of veriaty. I need to use a stacked map on my next track. thanks! They don't realyl get a "slower" start... They just... are right behind the others. you can easily pass on this track. its not really a big deal.