Switches

Discussion in 'Halo and Forge Discussion' started by rusty eagle, Apr 12, 2008.

  1. rusty eagle

    rusty eagle Ancient
    Senior Member

    Messages:
    2,797
    Likes Received:
    0
    Forging 101: Switches

    Well today's juicy Forging 101 article is about switches. What are switches you might ask? Well, switches are nifty feats of engineering that allow players to activate different gameplay mechanics. The following video created by Asper 49 should help to give you a visual example of what switches are.


    [ame="http://www.youtube.com/watch?v=vpSj69ffUws"]YouTube- Forge: Guide to switches[/ame]

    Download Switches Map


    Resistance Switch

    A resistance switch pertains to the force on an object to either resist or not resist the opposing force in order to perform a specific task. Like preventing a crate from falling in order to create a one-way doorway. Or an in the following case an elevator.

    How to:

    Make a shaft in which a crate or dumpster is suspended. To create a not resistant switch simply place a power up item underneath the dumpster so that when a player picks it up the crate/dumpster falls. For a resistance switch, place a power up item on top of the crate/dumpster and a gravity lift or man cannon underneath, so that when a player picks up the power up the crate/dumpster is propelled opposite the direction of the gravity lift/man cannon.


    Torpedo Switch

    A torpedo switch describes the movement of a propane tank that is activated in a narrow passage when it torpedoes forward.

    How to:

    Make a narrow passage using four flat objects such as bridges and interlock so that the channel can only fit a propane tank. Place a propane tank near the edge with the bottom of the tank facing the channel, shoot and watch the magic happen.


    Instance Switch

    A instance switch occurs when a destructible object is destroyed and instantly force spawns a sister object to create a triggered event.

    How to:

    Place a destructible object such as a gravity lift in an enclosed area. Set the gravity lifts respawn properties so that it will spawn at start but never respawn. Then place another gravity lift next to a moveable object. Make sure the second gravity lift’s respawn traits are set that it does not spawn at start and spawns at three minutes in. Then set the item properties so that there is a minimum of one on the map at all times. Finally destroy the first gravity lift and the second should instantly respawn.


    Delay Switch (Concept by Shock Theta)

    A delay switch simply delays the effects of timed map events until after three minutes. The following method uses teleporters.

    How to:

    Place a sender node on the map on any set channel, in this case 1. Next place a receiver node on channel 1 and block it off with a barrel set to a 150 second respawn timer. Then do the exact same thing with the second receiver. For this to work the teleporters must be within a close proximity, but not too close. Over the first teleporter save and quit a fusion coil set to a 150 second respawn. Then create a ramp that spawns 180 seconds into the game and will direct the fusion coil to the second receiver. Now for the first five minutes, players will be able to go through the first receiver, but not the second - and after five minutes players will be able to go through the second receiver, but not the first.

    So there you have it. Now go and make some pretty cool switches. Happy forgings!
     
    #1 rusty eagle, Apr 12, 2008
    Last edited: May 6, 2008
    Shad0w Viper likes this.
  2. Lone Deity

    Lone Deity Ancient
    Senior Member

    Messages:
    1,808
    Likes Received:
    1
    Tip 1: Media fails. You did it wrong somehow...

    Well, all these switches are very helpful to casual games, don't go putting them in competitive maps.
     
  3. SwordScar

    SwordScar Ancient
    Senior Member

    Messages:
    168
    Likes Received:
    0
    chalaaa... its switches on the front page, My dream really has come true! As for no switches in competitive maps... you obviously hate new things and all my maps ><

    edit** Maps with switches inside can be found here
     
    #3 SwordScar, Apr 12, 2008
    Last edited: Apr 13, 2008
  4. the other dark

    the other dark Ancient
    Senior Member

    Messages:
    806
    Likes Received:
    0
    Nice video. It definitely helped me understand the switches better, although the text gave me the gist of it.

    I like the torpedo switch the best for some reason, and the one where you pick up the powerup and it closes the door.
     
  5. MNM1245

    MNM1245 Ancient
    Senior Member

    Messages:
    993
    Likes Received:
    3
    Its funny cause I was just lookin at this in Rustys Blog.
     
  6. Egoender

    Egoender Ancient
    Senior Member

    Messages:
    136
    Likes Received:
    2
    nice vid.
     
  7. JASONYO

    JASONYO Ancient
    Senior Member

    Messages:
    800
    Likes Received:
    0
    wut about the elevator like in porcelain pony, shouldn't that b in here
     
  8. LIGHTSOUT225

    Senior Member

    Messages:
    5,576
    Likes Received:
    5
    one of the best Forging 101 ideas in a loong time in my opinion. But its a bit hard to hear ya Rusty... i had the volume on the vid and my comp at the max and still had a bit of trouble with it. But great job overall, really helpful. Im excited to see these starting to pop up in maps
     
  9. coyoteboy1023

    coyoteboy1023 Ancient
    Senior Member

    Messages:
    481
    Likes Received:
    0
    wasn't the switch that was mentioned to be used for zombies created by ferretness? I know he had that like a month ago...
     
  10. LIGHTSOUT225

    Senior Member

    Messages:
    5,576
    Likes Received:
    5

    It doesnt really matter whether it was or not. This is a tutorial for everyone displaying how to create and utilize switches in your map
     
  11. MONKEYDEATH3730

    MONKEYDEATH3730 Ancient
    Senior Member

    Messages:
    266
    Likes Received:
    0
    Linky no worky sad face... :(
     
  12. Draw the Line

    Draw the Line Ancient
    Senior Member

    Messages:
    3,149
    Likes Received:
    1
    This is a good tutorial for everyone. I'd like to see one used properly in a competitive map.
     
  13. JaceMc

    JaceMc Ancient
    Senior Member

    Messages:
    90
    Likes Received:
    0
    This'd be awesome in a kind of 'run away' infection.
     
  14. David 118

    David 118 Ancient
    Senior Member

    Messages:
    593
    Likes Received:
    0
    i know how to make switches now yay! no realy this was very helpful even though the video is a little hard to understand so im glad its all written down.
     
  15. Lex

    Lex Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    Nice Video, is that map on a fileshare to download?
     
  16. Waylander

    Waylander Ancient
    Senior Member

    Messages:
    2,649
    Likes Received:
    1
    I'm working on it but I keep getting forgers block.
    Have heaps of ideas for what I want but implementing them is proving difficult without running out of stuff needed for other parts.
     
  17. Carter C

    Carter C Guest

    For more information on switches, or for access to maps utilising switches- you could try here.
     
  18. Supa Midget

    Supa Midget Ancient
    Senior Member

    Messages:
    1,043
    Likes Received:
    0
    the torpedo switch is effectively the same thing in the mechanics it uses.
    Kill this grav lift,this one spawns.
    Thanks for the video.
    Switchs imo make a map that little bit cooler since it makes it less of a generic foundry map and more of something that was made with care.
    That zombie suggestioned one gives me a nice idea for what i hope should b a nice asymetric map...lol too bad my controllers broke XD.
    Thanks again
     
    #18 Supa Midget, Apr 13, 2008
    Last edited: Apr 13, 2008
  19. rusty eagle

    rusty eagle Ancient
    Senior Member

    Messages:
    2,797
    Likes Received:
    0
    Update!

    The news post has been updated with a link to the map at bng.net. For those of you who can't view bng.net, it is in my fileshare slot number four.
     
  20. Mallet

    Mallet Ancient
    Banned

    Messages:
    1,344
    Likes Received:
    95
    So I just mumble mumble mumble, then set the grav lift to mumble mumble, and then the crate will mumble mumble mumble? Excellent.

    Luckily I already know the mechanics behind it all so I didn't need to hear what you were saying lol. Somebody get the flem productions guys on this for great justice.
     

Share This Page