Forging 101: Switches Well today's juicy Forging 101 article is about switches. What are switches you might ask? Well, switches are nifty feats of engineering that allow players to activate different gameplay mechanics. The following video created by Asper 49 should help to give you a visual example of what switches are. [ame="http://www.youtube.com/watch?v=vpSj69ffUws"]YouTube- Forge: Guide to switches[/ame] Download Switches Map Resistance Switch A resistance switch pertains to the force on an object to either resist or not resist the opposing force in order to perform a specific task. Like preventing a crate from falling in order to create a one-way doorway. Or an in the following case an elevator. How to: Make a shaft in which a crate or dumpster is suspended. To create a not resistant switch simply place a power up item underneath the dumpster so that when a player picks it up the crate/dumpster falls. For a resistance switch, place a power up item on top of the crate/dumpster and a gravity lift or man cannon underneath, so that when a player picks up the power up the crate/dumpster is propelled opposite the direction of the gravity lift/man cannon. Torpedo Switch A torpedo switch describes the movement of a propane tank that is activated in a narrow passage when it torpedoes forward. How to: Make a narrow passage using four flat objects such as bridges and interlock so that the channel can only fit a propane tank. Place a propane tank near the edge with the bottom of the tank facing the channel, shoot and watch the magic happen. Instance Switch A instance switch occurs when a destructible object is destroyed and instantly force spawns a sister object to create a triggered event. How to: Place a destructible object such as a gravity lift in an enclosed area. Set the gravity lifts respawn properties so that it will spawn at start but never respawn. Then place another gravity lift next to a moveable object. Make sure the second gravity lift’s respawn traits are set that it does not spawn at start and spawns at three minutes in. Then set the item properties so that there is a minimum of one on the map at all times. Finally destroy the first gravity lift and the second should instantly respawn. Delay Switch (Concept by Shock Theta) A delay switch simply delays the effects of timed map events until after three minutes. The following method uses teleporters. How to: Place a sender node on the map on any set channel, in this case 1. Next place a receiver node on channel 1 and block it off with a barrel set to a 150 second respawn timer. Then do the exact same thing with the second receiver. For this to work the teleporters must be within a close proximity, but not too close. Over the first teleporter save and quit a fusion coil set to a 150 second respawn. Then create a ramp that spawns 180 seconds into the game and will direct the fusion coil to the second receiver. Now for the first five minutes, players will be able to go through the first receiver, but not the second - and after five minutes players will be able to go through the second receiver, but not the first. So there you have it. Now go and make some pretty cool switches. Happy forgings!
Tip 1: Media fails. You did it wrong somehow... Well, all these switches are very helpful to casual games, don't go putting them in competitive maps.
chalaaa... its switches on the front page, My dream really has come true! As for no switches in competitive maps... you obviously hate new things and all my maps >< edit** Maps with switches inside can be found here
Nice video. It definitely helped me understand the switches better, although the text gave me the gist of it. I like the torpedo switch the best for some reason, and the one where you pick up the powerup and it closes the door.
one of the best Forging 101 ideas in a loong time in my opinion. But its a bit hard to hear ya Rusty... i had the volume on the vid and my comp at the max and still had a bit of trouble with it. But great job overall, really helpful. Im excited to see these starting to pop up in maps
wasn't the switch that was mentioned to be used for zombies created by ferretness? I know he had that like a month ago...
It doesnt really matter whether it was or not. This is a tutorial for everyone displaying how to create and utilize switches in your map
i know how to make switches now yay! no realy this was very helpful even though the video is a little hard to understand so im glad its all written down.
I'm working on it but I keep getting forgers block. Have heaps of ideas for what I want but implementing them is proving difficult without running out of stuff needed for other parts.
the torpedo switch is effectively the same thing in the mechanics it uses. Kill this grav lift,this one spawns. Thanks for the video. Switchs imo make a map that little bit cooler since it makes it less of a generic foundry map and more of something that was made with care. That zombie suggestioned one gives me a nice idea for what i hope should b a nice asymetric map...lol too bad my controllers broke XD. Thanks again
Update! The news post has been updated with a link to the map at bng.net. For those of you who can't view bng.net, it is in my fileshare slot number four.
So I just mumble mumble mumble, then set the grav lift to mumble mumble, and then the crate will mumble mumble mumble? Excellent. Luckily I already know the mechanics behind it all so I didn't need to hear what you were saying lol. Somebody get the flem productions guys on this for great justice.