Sandbox VectoR

Discussion in 'Halo 3 Competitive Maps' started by ShotRangE, Sep 2, 2009.

  1. ShotRangE

    ShotRangE Ancient
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    VectoR
    VectoR is an asymmetrical map that contains two bases. Both bases lightly touched with red and blue lights. The map provides several ways to get from one side to another.

    VectoR was created by me, ShotRangE. I also thought of all of the ideas for the map. This is my second masterpiece and I hope you guys like it. This is also my second time building an asymmetrical map and this is also my third map created on sandbox. I tried my best to make everything smooth as possible and I tried to make the map look nice. I really think that I got lucky with finishing my map, I didn't think I would finish it with the money and OLN I had left. I also saved the films of me forging this map just incase someone tries to steal my map. Anyways onto the gametypes, weapon list then to the pictures!

    Gametypes
    Team Slayer, Capture the Flag, King of the Hill, Oddball, Free for All.
    (I recommend putting BRs for primary weapon and an assault rifle for secondary)
    Weapons
    Rocket Launcher x1 - 180 second respawn - 1 spare clip
    Sniper Rifle x2 - 180 second respawn - 1 spare clip
    Mauler x2 - 90 second respawn - no spare clips
    Needler x2 - 90 second respawn - 1 spare clip
    Carbine x1 - 30 second respawn - 2 spare clips
    Battle Rifle x5 - 30 second respawn - 2 spare clips
    Plasma Pistol x1 - 45 second respawn

    Equipment
    Bubble Shield - 120 second respawn
    Active Camo - 150 second respawn
    Plasma Grenades x4 - 30 second respawn
    All weapons and equipment are placed at start.

    Map Overviews
    [​IMG][​IMG][​IMG][​IMG]

    Blue Base
    [​IMG][​IMG][​IMG]

    Red Base
    [​IMG][​IMG][​IMG][​IMG]

    Rocket Spawn
    [​IMG]

    Bubble
    [​IMG]

    Teleporters (2-way node) - They teleport across the map. You can see it in the picture. There are only two teleporters on the map.
    [​IMG][​IMG]

    Camo
    [​IMG]

    Cave
    [​IMG]

    Grass Pit
    [​IMG]

    Action Shots

    Flags
    [​IMG]

    Accepting death
    [​IMG]


    Thanks for viewing my thread, I hope you liked my map, Please download. You are welcome to come back to my thread and visit :) Also PLEASE COMMENT!
     
    #1 ShotRangE, Sep 2, 2009
    Last edited: Sep 2, 2009
  2. ShotRangE

    ShotRangE Ancient
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    No Scope
    [​IMG]

    Carbine Shot
    [​IMG]



    Thanks for viewing my thread, I hope you liked my map, Please download. You are welcome to come back to my thread and visit :) Also PLEASE COMMENT!
     
    #2 ShotRangE, Sep 2, 2009
    Last edited: Sep 2, 2009
  3. pinohkio

    pinohkio Ancient
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    No pic of my sticky? Ah well, it was mostly luck anyway. To people who download, I suggest lowering the limit on koth and oddball. It was a great map to play on and I won't regret asking to play while I was in the SB talking to people. Those bridges are sweet and probably my favorite part I the map. My favorite jumps are the ones from rocket bridge to under rocket bridge and from other bridge to the walkway behind the block, not sure what else to call it.
     
  4. ONeill117

    ONeill117 Ancient
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    haha i notice a lot of similar structures from Reverie! again good job. DL from me 4.5/5 again i think your forging looks perfect
     
  5. Gollygeeanelite

    Gollygeeanelite Ancient
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    The curved bridges look very smooth and it's nice to see that you have confidence in your forging technique. I love the style that you implemented into the map. How did your budget run so low? Maybe I'm not looking at the whole picture. Well, This looks great and I'll definitely be playing it soon. Keep forging for humanity. 5/5
     
  6. l PATRICK l

    l PATRICK l Ancient
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    this looks like a doubles map, but anyways i love the use of the grass which makes a map look ten times better when put in correct areas, congrats on the map
     
  7. Lippy

    Lippy Ancient
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    I remember when I played with you guys today, I really liked it as a Slayer map. Oddball was cool too, but CTF and KOTH weren't that great. Overall, though, the layout was pretty nifty and the forging is cool. I'm definitely not tired of those t-wall arches yet, haha. I'll definitely keep this map for a while, good job.
     
  8. spectraltravis

    spectraltravis Ancient
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    this map is great are you the same guy who made another map with a huge arched bridge
     
  9. Meteor

    Meteor Ancient
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    Fantastic. Obviously you have spent some time on this map and it shows. The curved bridges are very smooth and you have planned your structures well with multi-leveled designs and teleporters to keep gameplay fast-paced.
     
  10. UNSC Warden

    UNSC Warden Ancient
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    I love the last screen of the Carbine shot it makes the map look awesome keep forging
     
  11. oh knarly

    oh knarly Ancient
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    Ouch, there goes my beautiful head.

    Had fun playing on this map, as I've stated in the feedback the layout works suprisingly well and provides for some fun, replayable games. I now realise that the overhanging ramp was intentional, however I'm still not much of a fan.

    You should be proud of this one, shotrange, theres some great forging and the potential for some epic games which is surely what we all desire when making maps.
     
  12. Camel Carcass

    Camel Carcass Ancient
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    Sorry I had to quit halfway through yesterday, but I must say that what I played was very impressive. The highlight for me was the blind arch bridges where you can't see too far over it, gameplay wise, you dominated the match, and in terms of forging quality it was near flawless. An excellent map, and i hope to see the same standard in the near future.
     
  13. The Stickmen

    The Stickmen Ancient
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    Everything looks great on the map. Not a fan of the lower bridge with the wall hanging but i'll get back to you once I get the DL done. Either way the map looks really clean overall. Awesome idea.
     
  14. ShotRangE

    ShotRangE Ancient
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    yeah, when I was playing with you guys I decided to bump up the limit for KOTH and odball to 250 and I guess that was too much, well we were playing 3v3 anyways it would've probably been better for 4v4 for the time limit to be 250. I'm glad you like my map btw.

    Yup, pretty much just the bridge. I like my bridges but if I make a new map I probably won't include one.

    It is actually a good doubles map correct, It plays well from 1v1 to 4v4. Maybe 5v5 but haven't tested that one out.

    Yeah i'm the same guy who made another map with a hudge arched bridge, if the map your talking about is 'Reverie' then thats me! :)

    Yeah, the teleporters are a good idea, keeps gameplay fast-paced as you said and when your in danger you can take the teleporter as a getaway.
     
  15. Souperintendent

    Souperintendent Ancient
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    "Roger, Roger, what's your vector, Victor?"

    Puns aside, this is a great map that looks like lots of fun. Unfortunatley, I can't download maps because I have too many maps and clips of my own, but nevertheless I would download it if I could!
     
  16. Crypt0117

    Crypt0117 Ancient
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    I love the curved structures. Still trying to get a good grasp of how to implement this techniques into some my competitive maps. Well done.
     
  17. ShotRangE

    ShotRangE Ancient
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    Thanks, I actually got better with forging techniques by watching 'forge school' by bloodfire.

    Thanks, I really didn't get the first part no offense.

    What do you mean with the wall hanging out? Do you mean the T wall? If it is I can't really help it I was out of money and stuff but thanks for commenting and yeah.
     
  18. ..::Brotherston!x

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    i love the map.
    I think you are one of the best forgers to date.
    ive seen two of your maps and they are among the best ive seen
    5 * for this
    love the geomerging and everything
    luv it
     
  19. ShotRangE

    ShotRangE Ancient
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    Thanks for commenting, could you tell me how my map didn't work that good for ctf and koth? I just want people to support their negative comments so that the next time I build a map I could see what I could do better. I love constructive criticism :) Anyways thanks anyways, I don't get tired of those t-walls aswell.

    Thanks, I didn't geomerge on this map though, but I did interlock xD. If anyone could comment that will be nice xD
     
  20. pyro

    pyro The Joker
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    I would like to se a ghost on this map. Although it would take skill, it would add another dimension to the map.
     

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