Sandbox Double Trouble

Discussion in 'Halo 3 Competitive Maps' started by o0 UnKnOwN 0o, Sep 1, 2009.

  1. o0 UnKnOwN 0o

    o0 UnKnOwN 0o Ancient
    Senior Member

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    Double Trouble

    Weapons:
    1. Battle Rifle x6
    2. Sniper X4
    3. Rockets x2
    4. SMG x4
    5. Spartan Laser x2
    6. Mauler x 4
    7. Shotgun x2
    8. Energy Sword x2
    Equipment:
    1. Flare x2
    2. Shield Door x2
    3. Active Camo x2
    4. Over-Shield x2
    5. Deployable Gravity-Lift x4
    Vehicles:
    1. Mongoose x2
    2. Warthog x2
    Story:
    • Hell Has Come Again....
    But know we are ready.
    Pictures:

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Download Here
     
    #1 o0 UnKnOwN 0o, Sep 1, 2009
    Last edited: Sep 1, 2009
  2. Gollygeeanelite

    Gollygeeanelite Ancient
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    This is unacceptable. Double posting is not allowed at Forgehub, you should know better!

    Reported and I will provide the original link:

    http://www.forgehub.com/forum/competitive-maps/85406-double-trouble.html

    Edit: Are you suggesting that I could get away with the same thing? Well, I AM making a V2, but thats for later...Seriously you should lock this? Maybe?
     
    #2 Gollygeeanelite, Sep 1, 2009
    Last edited: Sep 1, 2009
  3. Yoshiodo

    Yoshiodo Ancient
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    I see what you tried to accomplish in this map, but in the end it REALLY F'ed up your weapon list. 4 Snipers is WAY too many let alone along with 2 rockets and 2 spartan lasers 2 shot guns, 2 OVERSHIELDS and 2 ACTIVE CAMOS. Even having rockets and spartan lasers in the same map is a lot of power. You don't really have anything that sticks out on your map though. No big structure that makes your map better than the rest. Like a cool center structure. You NEED a V2 with someone helping you with weapon spawn. Dim the power A LOT.

    Also, I was pretty sure I saw this posted before. Don't do that. EVER.

    Edit: I see Golly has already told you about that.
     
    #3 Yoshiodo, Sep 1, 2009
    Last edited: Sep 1, 2009
  4. PwnsauceAddict

    PwnsauceAddict Ancient
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    http://www.forgehub.com/forum/competitive-maps/85406-double-trouble.html
    This is a link to your previous post of this map, please do not clog the forums by double posting your map. instead simply edit the OP and add a comment saying that v2 is up, that way no one will get mad at you.

    On to the map, i saw it the first time and i really disliked that you only had snipers and brs. But it looks like you have changed that problem now, which was originally my concern. What interests me now about the map is that you have x2 rockets, x2 splasers, x2 swords AND, x2 shotguns. that is ALOT of power weapons. I truly dont know how this will be in gameplay, but i dont think for the better.
    The map design is interesting although in few spots sloppy. For one you barely interlocked. this is a slight problem but other people will care more about it then i do. it can cause bumps when walking and grenades can get screwed up in some cases. You can see what im talking about the sloppiness in the first picture, some of the wall arent straight and the archs arent perfectly aligned. This really isnt all that sloppy, so regard this part of the comment the least. The main bases for each team look VERY small, but this is not all that bad because of the fact that there are so many structures on this map.
    Back to the weapon placement, i just now noticed that there are 2 overshields and 2 active camo. that is ALOT. There is no way that is good for gameplay.
    There seems to be in some areas little items scattered that look random. this would make it really hard to drive a vehicle unless out on the side kinda on the dunes.
    This map does look to be fun if you could change some of the stuff i said. Also some of your structure ideas are creative and ive never seen them before, thats good.
    Im dling this right now, but i might not be able to play it for a while for the fact that all of my friends are still addicted to damn call of duty. Ill try and get back to you though

    EDIT: wow i was posting for so long two people posted some of the same stuff before me.
     
    #4 PwnsauceAddict, Sep 1, 2009
    Last edited: Sep 1, 2009
  5. xpunkshorty27x

    xpunkshorty27x Ancient
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    I agree 100% even if the snipers had 180 sec spawn and no extra clips on a map like this they are overpowered just like the other weapons you put up
     
  6. STWOW

    STWOW Ancient
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    It's spread out enough for a Warthog, so that is good, but all those power weapons will destroy it's playability. General rule of thumb is,

    For Small Maps Pick 1-2, Medium Pick 2-3, Large Pick 3 (NEVER 4) Categories

    The Categories are---

    -Sniper, is for all maps except, Small Maps with long lines of sight.
    -Rockets OR Splaser OR Missile Pod on Maps with a vehicle (Mongoose's don't count)
    -Shotgun, can be on any map
    -Sword OR Hammer, Small close-quarters maps, usually paired with a shotgun

    For Medium to Large Maps-
    For all weapons limit 2 of each category chosen to a map that is symmetric (1 for each team), 1 to an asymmetric map.
    For Small Maps-
    1 Weapon of each category chosen.


    In my opinion for this map, you should have just 1 Full Sniper and 1 Splaser PER SIDE.

    PS I don't consider Flamethrower a power weapon, and it rarely if ever used effectively on a map.




    FOR EQUIPMENT, it is simple

    1-2 Categories for Small Maps, 1-2.5 For Medium, 2-3 For Large NEVER 4, the .5 refers to not use the full 2 equipments in a category.

    -Active Camo OR Overshield (1 for the whole map, save for very large symmetric maps)
    -2 Regenerators OR Bubble Shields (For Example 1 Regen and 1 Bubble, 2 Regen, or 2 Bubbles)
    -2 Power Drains OR Flares (Switch Flares for Trip Mines for vehicle maps) (See Above)
    -2 Deployable Covers OR Grav Lifts (Try NOT to use these to get to special places, as in "You can only get in the tower with a Grav Lift")

    also I wrote that in like 5 minutes and some of it may be worded funny or be confusing sooo, yea w/e
     
    #6 STWOW, Sep 2, 2009
    Last edited: Sep 2, 2009

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