Pre-DLC Savor

Discussion in 'Halo 3 Competitive Maps' started by Saintz G2, Sep 1, 2009.

  1. Saintz G2

    Saintz G2 Ancient
    Senior Member

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    Savor Map

    Hello, my name is Saintz G2 and I'm quiet new to ForgeHub so tell me if I did anything wrong.

    I've made a Capture The Flag (CTF) map on the pit for intense flag fighting situations. It has all the things you need in an normal map but better. Its a One Flag map and each team takes turns to defend it. 5 minutes per round and theres 5 rounds.Each round ends after the blue team captures the flag.

    Equipment:

    Ghost x2
    Mongoose x2

    Red Team (Defending)
    Fuel Rod Gun x2
    Sniper x2
    Energy Sword x2
    SMG x1
    Needler x1
    Brute Shote x1
    Spartan Laser x4
    Battle Rifle x4
    Machine Torrent x4
    Radar Jammer x2
    Regeneration x2
    Active Camo x1 (respawns every 2 minutes)

    Blue Team (Attacking)
    Battle Rifle x3
    Shotgun x3
    Sniper x3
    Sentinel Beam x2
    SMG x2
    Gravity hammer x1
    Bubble Sheild x4
    Flare x4
    Grav Lift x4
    Powerdrain x4
    Oversheild x2

    Bungie.net : Halo 3 File Details - Savor One Flag Game Variant
    Bungie.net : Halo 3 File Details - Savor Map


    Blue Team (Attacking)

    [​IMG]

    Red Team (Defending)

    [​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG] [​IMG]
     
  2. Meteor

    Meteor Ancient
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    I know you have probably put some time into this map so no offence when I say it probably won't really be appreciated. Not many people want to play a map with that many power weapons... very imbalanced. But hey if you find that fun, then who am I to tell you not to do it. Your post was good for your first time too.
     
  3. Mr. Skittles

    Mr. Skittles Ancient
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    Yeah. Don't ever just give teams a whole load of power weapons right off the bat and send them against another team. Maps are fun based off of balance of weaponry and usage of cover and stuff.

    Spread out your weapons to different parts of the map, get rid of most of it, and you will have a nice, challenging game that people have to think about to win it. This just seems unoriginal and boring.
     
  4. pinohkio

    pinohkio Ancient
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    i disagree almost entirely, maps like thos can be hilariosly fun. just as longas you dont give one team more guns than the other, and make it spawn camping proof. for flag, it looks a little impossible and im assuming that defenders always spawn in sword room? if so it will be bad because the attackers could spawn kill. nice effort tho.
     
  5. ShotRangE

    ShotRangE Ancient
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    he made it like that for a reason, it seems really fun.
    I really think it would be better for multi-flag though. there would be alot more chaos. I've tried alot of maps like this and they are loaded with fun with alot of people. I think that the fusion coils should be removed.
    Good job though.
     
  6. siberian w0lf

    siberian w0lf Ancient
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    It looks like a good concept, but the execution unfortunately seems flawed. Looking at the weapon set, it would appear severely imbalanced. However with the difficulty to breach the defenders base, that might not be the case. And I'm not sure if you only spawn in the one attic, and if there is a way up there, but I could easily see attackers being spawned killed by a turret or a sniper is those two circumstances are true. It also looks like you were very lazy with the map. I see no major changes to geometry other then those barriers, and they're very simplistic. I'm sorry to say, but it seems like you threw this together in five minutes. Or, at least, it could have been.
     
  7. SVV33T SAUC3

    SVV33T SAUC3 Ancient
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    There are way too many power weapons. Too many power weapons for big team and that wouldn't even work on the pit. It is a good idea, but a little too power weapon filled for the gameplay to work smoothly. Sorry. Goood try though.
     
  8. Gollygeeanelite

    Gollygeeanelite Ancient
    Senior Member

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    I have a map that I made just like this. The name of the map was armory, and it was a bit better than this because it had a Covenant and UNSC side. The gameplay was great, there was even 2 equipment rooms as well on the highest part of the map. I love the concept, but I did it first. So if you want to take the casual credit, go ahead. But I will post my vesion and beat yours!

    No but for real this should be moved to the casual section.

    And I have made such a map, and I'm being modest when I'm saying it was a bit better...though you have a CTF variant set up. Damn it!
     
  9. uF HaVoK

    uF HaVoK Ancient
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    Meh.. Power weapons, power weapons, power weapons, and more power weapons.. This can be fun sometimes, but still gets boring fast.. PLEASE try to at least make something different than just weapons and starting points (btw they are unfair, one team in sword room other up top?) Maybe take away one way to go, like blocking of Long Hall or OverShield Hallway
     
  10. The Moran

    The Moran Ancient
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    I'll be honest, all the power weaps can get boring. FOR US! Many none-site users will love maps like this, due to there love of mindless games. sadly to be one of those people you will never have-nor will see this. So to spread this more i'd just play customs with your friends, say its on your file share and hope. The post was good, and the map looks ok but simple, and easy for anyone to make. But you said its your first posts so probs one of your first maps? if so then this is excellent for a start. Check out forge 101 and make even better stuff. Plus its pre-DLC so again not bad for a start.
     

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