Sandbox Helix

Discussion in 'Halo 3 Competitive Maps' started by Gunnergrunt, Aug 25, 2009.

  1. Striker 29

    Striker 29 Ancient
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    The second video displays you were either playing an awful team or your map is hit by bad spawning.
     
  2. Gunnergrunt

    Gunnergrunt Ancient
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    Haha no, I told everyone to send me their clips o' awesome after each testing session. So the clips in the second video are the highlights. That Just Films guy is just so crazy that he makes any other team look bad. And they weren't during one game, but over a period of two weeks.
     
  3. MisterRemy

    MisterRemy Ancient
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    I remember helping test this. It played very unique, but sort of reminded me of narrows. Gameplay was very smooth and I hope to see this featured.
     
  4. Mander

    Mander YOU WOKE THE DRAGON
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    Great map with awesome layout. I can tell already that it would have very unique yet exciting gameplay, and it's very pleasing to the eyes. Ignore those complaining about the non-traditional ways of this map, because if you take their suggestions then this map would be too similiar to every other mainstream competitive map. I personally crave maps that are out of the norm, and this one satisfies my hunger. 10/10
     
  5. Rho Fs

    Rho Fs 2x2 Forge Judge
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    Hah. On the clips video...i was doin what i do best at 1:30. Lol.

    I think this map was good but not the best honestly. It was beautiful but the gameplay lacked a little in my opinion. Not bad but not as good as i was hoping for. Glad i could help someone get a triple though... :]
     
  6. Benzu Akamaru

    Benzu Akamaru Ancient
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    Wow, this alone is extremely epic and awesone. The design alone is intriguing, and it deserves a 5/5. The concept of it, I can't really see it. But your crafting was wondrous, too. Your crafting/forging skills I'd rate a 9/10. I haven't tested the gameplay, as I know forging skills and aesthitics don't have a direct link to gameplay. So I have to only guess, until I download!
     
  7. DEATHPIMP72

    DEATHPIMP72 Ancient
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    One of the nicer maps I have seen out there and it fit very well in Skybox. We played this map a couple games in my group on Friday and everyone loved the way the map looked.

    The main problem with the map as far as gameply is the spawn on it though. They were very predictable after a couple games. It is hard to set up a spawn system when you take into account multiple levels and a long map that is narrow. I do not think it played like Narrows except for the choke point on the top middle. With the way the spawns are now most of the battel takes place there with little taking place on the other levels that you worked so hard on.

    As much as I like BR starts it may have been a whole differnet game with Ar starts and i will probably try that this week.

    In the end it is a very nice map with some great craftsmanship!!!
     
  8. alienman911

    alienman911 Ancient
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    when i clicked i was expecting a race track

    but this is better and the grass looks amazing imo

    i am DLing now so i will get back to you on gameplay
     
  9. RRAAAAAWWWWWWWR

    RRAAAAAWWWWWWWR Ancient
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    May I ask how the hell has this map only got 18 spawn points? Thta way to few IMO and as the guy said before me, the spawns were getting easy to predict and some cases we could spawn kill as we had overun there base in slayer.
     
  10. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    I was never spawn killed, not did I get to spawn kill, and I was inside their base, ontop, dude I was everywhere and Its pretty hard to do

    And My trool of destruction was Needler with 12 kills GUnner lol
     
  11. Zombievillan

    Zombievillan Ancient
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    Well I just dld and I will leave my final thought here tomorrow. As for my first thoughts, this map looks very unique and beautiful. I dont like the long walkways with bare cover but I wont claim it that bad at first. It looks like it took awhile and took some dedication which I like to see in a map.

    One thing though, I read some posts, and I can see what they are saying could be problematic. I know it can be hard to go back and make some changes after posting a map that you think is "perfect", but these guys know what they are talking about here so you might want to take their suggestions into consideration. Ill edit this tomorrow after taking a look.
     
  12. Inquartata

    Inquartata Ancient
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    I downloaded this map yesterday and played it with my clan last night (this map was one of two from FH that we tried out). Overall people liked it, but we did get into a spawn trap around mid-game where we'd spawn in the base and immediately be spammed by grenades. Granted, it was just one not-very-serious playthrough on Team BRs, so take that as you will.

    So you can see for yourself here's the film of the game. We'll definitely be playing it again, so I'll have more feedback then.

    Oh, and it's pretty. That opinion was quite universal.
     
  13. Gunnergrunt

    Gunnergrunt Ancient
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    Alright I downloaded the video. I will be looking for spawn problems and grenade spam like you mentioned. The map works best with AR starts by the way. So maybe that's why you didn't like the spawns. But i'll go check that video out now...

    Hope you return with feedback, Zombie!
     
  14. Nobody Worthy

    Nobody Worthy Ancient
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    Oh, another thing I forgot to make note of... you know near the center where the you placed the corner pipes? I know (IMO) this isn't a big deal but you can basically grenade jump to get on top of it. You know where the corner makes it edge? The slant as I call it. If you stand on the ground where that is at you can easily do so. From there, you get a better height control and it can seriosuly effect gameplay if someone actuall does pull it off. I hate map breakers myself, so that is the main reason I'm telling you. If there's a way to pull off a fix then I'd do so.
     
  15. Xx Jay Days xX

    Xx Jay Days xX Ancient
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    cool, but lookds confusing and a little open.
     
  16. Gunnergrunt

    Gunnergrunt Ancient
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    Haha that tube corner wasn't there originally but AZN added to provide cover from the turrets and block lines of sight on the top level. I know that it makes it breakable but we just left it because there is no advantage to sitting up there. You're on one of the most exposed parts of the map. I spend a few games trying to cause problems by breaking the map but I never did any damage (maybe even less than usual). Personally, I would have chosen a different object for that locations, but we went with it because it doesn't cause many problems...

    EDIT: haha that guy got a warning is less than a minute! Pretty impressive!
     
  17. indyjustis

    indyjustis Ancient
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    What an awesome idea, way to think outside the box.
     
  18. Nobody Worthy

    Nobody Worthy Ancient
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    I see, well, I guess that's fair enough then.
     
  19. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    I'm going to make a point of saying:

    Gunnergrunt, you are an incredible forger, but you have to stop following AZN FTW around. He is a talentless hack. He designs are horrible, his spawns are horrible. He ruins what could potentially cool and interesting maps. This map has multiple problems, such as overly steep ramps, lack of railings in areas, spawn issues in the bases. I noticed spawn issues in a 1v1.

    I may sound harsh, but this is nothing against you. I would just like for you to pull some projects on your own. You have the talent, and are millions of years better than AZN could ever hope to be. He just wants to ride your talent to success. Don't let him, you are one of the best forgers at this site, and I don't want to see AZN FTW hold you back anymore.
     
  20. Zombievillan

    Zombievillan Ancient
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    True dat Chris, Anyway, In person this map is even more beautiful than I thought. The thing is, it has problems stated by other people who posted and you seem to shut them down. I mean you are a very talented forger but your "contract" with AZN seems to give you much more confidence than it should. The problems these people are telling you about are real and you seem to blow them off and in the map post you say the map is "perfect" and in the Download page you say its the best layout ever. Slow down now. It looks cool but plays kinda, meh.

    The problem with spawns has been brought to your attention. Spawn at the base, meet in the middle, repeat. I know you are the conquest kid but this is too much. A truly competetive map needs a secondary spawn for each team, out in the map away from the base, you know what I mean. Thats a problem here because the layout is Base to middle to Base. Its just a big team conquest layout.

    Now the bottom pathways are a bad place to be. You say you left cover out from there because its the least traveled spot. I think nobody goes there because there is no cover. Its a death zone there. If you get caught in a battle there, trying to strafe is out of the question because you will just fall off. I suggest you delete the Stone Bridges on the Obelisks and use that budget to add some cover down below. I mean those Stone bridges look cool but they arent needed and you can sacrifice them for gameplay.

    Also, I dont care what anyone says, you get some skilled kids on here with those Snipers and its game over. Way too open for them to be countered. Especially if someone catches you down below and they have a Sniper, no cover you are dead meat. Also, I would suggest deleting the bubble shield in the middle and putting one in each base as that might help the bareness of the bottom pathway.

    Thats all I can remember right now. At the stage this map is in right now, I couldnt see myself playing competetivly on this map, especially in matchmaking. Some Slayer would be fun when I am just playing around with friends but thats about it. I hope you take in some consideration to these suggestions as it would really help this map.

    Oh yeah, I would stay away from AZN and do some stuff on your own, he has a bad reputation around here. I have seen your work and you are very skilled so I know you can do fine on your own.
     

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