Sandbox Donut of DOOM

Discussion in 'Halo 3 Casual Maps' started by Haywire, Aug 23, 2009.

  1. Haywire

    Haywire Ancient
    Senior Member

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    Base Map: Sandbox
    Map Variant: Donut of Doom v2
    Gametype Variant: Driver's Ed.
    Goal: Use warthogs to knock your opponents off of the donut for control of the hill.
    The twist: the hill shrinks, yet intensity grows.
    Recommended players: 2-8 players
    Honor Rules: no turrets, no getting out of warthogs and please leave spawn ASAP (honor rules make gameplay fun and fair.)
    Pictures:

    Map Overview:
    [​IMG]

    Action Shot:
    [​IMG]

    Hmm...I wonder what will happen next?
    [​IMG]

    NOOOOOOOOOOOOO!!!!!!!!!!!!!!!111111111 HAAALP
    [​IMG]



    so, you have seen the donut of doom, what happened if the fun multiplied...Well, tiwce the donut, twice the doom!!!​



    Base Map: Sandbox
    Map Variant: Donuts of Doom
    Gametype Variant: Hogs 101
    Goal: Use warthogs to knock your opponents off of the donuts for control of the hill.
    The twist: the hill moves to relocate the action.
    Recommended players: 2-8 players
    Honor Rules: no turrets, no getting out of warthogs and please leave spawn ASAP (honor rules make gameplay fun and fair.)
    Pictures:

    Overview:
    [​IMG]

    Action Shot:
    [​IMG]


    Download Archive:

    Download Donut of Doom v2 here
    Download Driver's Ed. here
    Download Donuts of Doom here
    Download Hogs 101 here
     
  2. Eyeless Sid

    Eyeless Sid Ancient
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    When did donuts get 4 holes in them instead of 1 and look like a dog bone? lol
    So I want to know what makes this "monster truck map"/gametype better than all the rest?. It has a very similar game mode as Skyline and I think you should have added multiple levels like some other maps may be even some jumps over the holes to make fun battles every time. It seems like alot of driving in circles but I wont rate the map until I play it but Im not exspecting much from this varient of monster trucks.
     
    #2 Eyeless Sid, Aug 23, 2009
    Last edited: Aug 23, 2009
  3. Sotha Sil156

    Sotha Sil156 Ancient
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    I like the idea of having the hill shrink (and move in the second map) to keep gameplay different, but I certainly hope that you made it so that they have to control the hill for more than one second to win. Otherwise, the game would be incredibly unfair with small amounts of people. I guess I'll have to see myself. Including such details of the gametype in your post would be very helpful.
     
    #3 Sotha Sil156, Aug 23, 2009
    Last edited: Aug 23, 2009
  4. Haywire

    Haywire Ancient
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    You gain points from the hill, so its unlimited points...I do know the gametype is overused, but i made this one a few months ago and never posted it. I did'nt really expect anyone to like it I guess.
     
  5. sourdauer

    sourdauer Ancient
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    a map like this was featured a while ago, but it's still a tried and true concept. the shrinking hill thing ive never thought of, very cool.
     

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