Download Map Download Gametype Zombie Church 2 Intro This is my new map Zombie Church 2 which is the second in a hopefully long line of Zombie Church maps. As you would expect i have made improvements since the original and have updated the gametype to improve gameplay. The map is basically a church surrounded by a graveyard. Screenshots located at bottom. Basics The map layout is like this. You have the church (non-infected spawn point), which has a main room with 5 entrances (which are 1 door, 2 windows and 2 holes in the roof) and houses 1 spiker and 1 shotgun, all of which have 1 clip of ammo (this is so that its easier for the zombies). The main room is linked to a small room, which houses 1 SMG and 2 fusion coils. The main room is also linked to the roof via a gravlift and has 6 ways to it (which are 1 hole in the roof, 2 stairs and 3 gravlifts), the roof houses 1 SMG, 1 machinegun turret and 2 grenades (it may have a machinegun turret which is infinite ammo but in order to protect yourself from behind you will have to rip the turret off). Now the graveyard (infected spawn point) the graveyard has several graves that can be used as cover by the zombies as they make their way towards the church. Also to make it more challenging for the non-infected zombies can also spawn behind the church inside a crypt or behind a wall. Tactics Well as you expect you need to figure out your tactics for this map as you do for the original. Tactics are important in this map, because of the way its laid out you need to decide what you are going for kills or survival. Also if you have read through the above you will of noticed that there’s not enough weapons on the map for every person if you take more than one weapon, so you can either stock up on weapons or share them between you all. Gametype To start i think the first thing i need to say is that there will be 25% ratio for zombies to non-infected, also you gain 1 point per kill and 3 for last man standing. The gametype for my map is designed so that unlike most infection gametypes i have seen the zombies have a fighting chance. Zombies will only have 50% health but they will have 125% speed and 75% gravity so they are more agile. The non-infected will only have a pistol when they spawn but there are weapons scattered around the map. The non-infected will also have no radar, which yet again is an attempt to even the odds. Weapons The weapons on my map are: · 2 SMGs · 1 spiker · 1 shotgun · 1 machinegun turret · 2 grenades Remember all weapons on this map don't respawn back and only have 1 clip of ammo. Layout Screenshots Action Shots Special Thanks to: SiiKxNiCkZz: My tester and pain in the but. SiikxBLiTZz: for talking to me when i was forging. cowlamb: because i hate him. Download Map Download Gametype
ok from the tiny pictured the map looks ok, but from a Guerilla i would expect a better quality of post. go to haloscreenshots.com or .org and copy the link from there to get better picture quality.
Finally, a balanced infection map. There are not many places for the humans to camp except for the dune looming over the church. The overall forging is pretty decent, but in one of your picture (top-right) it looks like you just scattered a bunch of random cover on the ground, but I guess they look like gravestones. And also why do I see a br? I think you left that out on the weapons list. Great job, I would like to see more like this. And stop posting spam comments about the tiny pics!
Good job with this. My only criticism about this is that the church doesn't look like a church. Other than that, I love infection games on the move, because zombies hate campers, and campers are always afraid of a rush.
No, i never put down a br anywhere. Thats what i was aiming for. I wanted the map to set out so that if you camp you will not last long because you need your team backing you also the church has many entrances to prevent camping in one spot.