The sequel/remake of my original Air Raid map. Without the unlimited budget glitch however, I could only afford to build one ship this time. overview bottom front side roof with hatch entrances visible Upper deck Mid deck Lower Deck Ghost hanger Installed weapons overview attackers have two starting bases seen here (closest is the one on the right) the left side base unlimited deployable cover in the flag room can give a last minute stall to assaulting forces ---------------------------------- WEAPONS LIST: ---------------------------------- DEFENDERS: 1x Scorpion Tank (locked in place on the front of ship, can swivel to aim with a frontal cone field of fire) 2x Wraith Tank (secured in place on the roof, can swivel but can't drive off, wide range of fire about 270 or so frontal) 1x Brute Chopper (locked in place below the tank, can swivel slightly to aim, narrow frontal field of fire) 2x Warthog Chaingun (locked in place on side wings, 180 degree field of fire to either side of the ship) 2x Galley machine gun turrent (top deck 180 field of fire to sides of ship) 2x Belly machine gun turrent (lower deck 180 field of fire to front of ship) 2x Ghost (found in lower deck hanger, not locked in place, intended for ground pursuits) 1x Missile Pod 3x Carbine 2x Needler 4x Plasma Rifle 1x Fuel Rod Cannon 1x Sword 1x Plasma Pistol 6x Plasma Grenade 2x Regenerator 1x Bubble Shield 2x Deployable Cover 1x Overshield ---------------------------------- ATTACKERS: 4x Banshee 2x Transport Hornet 2x Mongoose 2x Missile Launcher 2x Brute Shot 2x Shotgun 4x Battle Rifle 2x Fire Grenade 1x Flare 1x Power Drain ---------------------------------- NUETRAL: x6 Mongoose x2 Missile Pod x2 Camo DOWNLOAD LINK: ------------------------------ Bungie.net : Halo 3 File Details ------------------------------ Much like the previous Air Raid, this is an asymetrical map with one side controlling a powerful aerial gunship, and the other a fleet of smaller aircraft. The map supports 6-16 players and is intended for large scale fights. Supported gametypes are one flag ctf, one bomb assault, territories, and team slayer (teams start at neutral locations). To change the balance of the game you can swap out the wing warthog machine gun turrents for Gauss turrents. You can also give the attackers an edge with the heavy hornets (which you can get points for by deleting the extra mongooses on the sides of the map)
Looks good, but it also looks like it has some unecessary aesthetics, I'll download and see how it plays. There is a lot of merging present, which I can't say I like, but it doesn't necessarily affect the gamenpley. I will hold off on rating it until I play it myself.
Wow this looks pretty original to me. As I was reading your post, I thought it was an Asthetic map, but when when I read that it is playable for Big Teams, I thought you were insane. Lol I wiil download because the gameplay on this map sounds interesting.
The big ship could use a little more expertise in forging to look authentic. But besides that, what's to stop people from camping in the big ship?
I dont know about unnecessary aesthetics but this map looks good. Effort is evident in your map. I think this map has a good idea but where do all the attacking ships and stuff come from? Show the rest and the gametypes I think will help. Still a good job tho.
There is really no such thing as unnecessary aesthetics, since almost everyone that downloads these types of maps do it for their aesthetics. If this person had just made two flat platforms with a little cover and some turrets etc., they could calll it an air raid, but it just wouldn't have the same feel if it looked like a ship. Also, interlocking doesn't always affect gameplay, but most of the time it does. Interlocking does affect the aesthetics of the map, and without interlocking, we couldn't have the masterpieces we have today. How do you not like that people put time and effort into interlocking so that their map looks and feels like the actual thing. Enough with my rant there... The map itself is built well and the ship is amazing. One thing i would like would be a weapons/equipment list, along with what vehicles are on it and where each one is and if it is immobile or not. I also want to know where the attackers come from and if they start with any weapons or not. These are just minor details, but it would be nice to have them. Overall it's a solid map that has a lot of potential. 4/5
I loved the first and love this more. But one question. I always had the idea for a ship and di not build it. i would take about 750 items and a budget glitch for the ship. Message me if you want to know about it. By the way... Great Job
fireskull--- Would you like to elaborate on the "unecessary aesthetics" of my ship? That's kind of a vague comment benzu --- again this comment is also vague "The big ship could use a little more expertise in forging to look authentic." What is it you think the ship is lacking? Stealth9Sneaker -- hit me up whenever if you want to talk about ship ideas I'd love to see what you're cooking up, don't expect me to build it for you though lol I went in and added some more details that some other people were asking for, hopefully this gives a better picture of the map
That is a beautiful ship. Looks amazing like the map on Avalanche with the two ships. I would suggest making this in the skybubble with 2 ships. It would be much more intense and gameplay would be great. That is a beautiful ship. Looks amazing like the map on Avalanche with the two ships. I would suggest making this in the skybubble with 2 ships. It would be much more intense and gameplay would be great. also im just going to throw this out there. You spelt "Turret" wrong in your picture. You spelt Turrents =P
effects are awesome game play is awesome this is a sure download from me and good forging along with fusing i like it keep it up