Randomizing objects not possible?

Discussion in 'Halo and Forge Discussion' started by P3P5I, Aug 20, 2009.

  1. P3P5I

    P3P5I Ancient
    Senior Member

    Messages:
    335
    Likes Received:
    0
    Now, I know what you are going to ask. Randomizing objects is a method I attempted where you would put two of the same objects on a map and set the minimum on map to 1, so the game would be forced to decide which of the two objects to spawn. Normally, you would think that each object would get a 50% chance of spawning. Wrong. For some odd reason the game decides, it picks one of the items and spawns it over and over, giving that object a 100% chance of spawning. This makes the other object never spawn. Even if you end the round/game, it doesn't matter.

    My question is: what makes that object so desirable to spawn? I don't think it is the oldest object in the game that gets chosen. I tried making two objects at the same exact time with two controllers (I know the human error in this), but to no avail.

    Alright, I have made a breakthrough (though very little). I actually achieved randomizable objects for 3 rounds, after that the game became stubborn and made the same object spawn over and over. The film clip can be found here.

    Explanation of film clip.
    I soon realized that indeed the oldest object took superiority over the newer object, and the party host's object took superiority over any other object. So I spawned two guests who were not the party host, and I made them spawn the same object at the same time. I made both objects spawn at start no with 180 spawn time. I ended the round. When the next round began, I made the party host set the min on map to 1 and the right grav lift spawned. I ended the round again and the left grav lift spawned. I ended the round again and the right grav lift spawned again. That's where things go down hill. After I ended the round again, the right grav lift kept on spawning and the cycle was broken.
     
    #1 P3P5I, Aug 20, 2009
    Last edited: Aug 21, 2009
  2. Imnickjames13

    Imnickjames13 Ancient
    Senior Member

    Messages:
    130
    Likes Received:
    0
    The only thing i could thing of is it spawns in order of which one is placed first.
    Since you've tried two controllers then maybe if their placed at the same time then it may spawn which ever one is placed by the party leader.
    Something has to be giving it superiority over the other
     
  3. Teaco27

    Teaco27 Ancient
    Senior Member

    Messages:
    152
    Likes Received:
    0
    Maybe you could try it with more objects, i feel like having 5/10 objects spawn would work better. I'm not promising anything this is just a hunch.
     
  4. P3P5I

    P3P5I Ancient
    Senior Member

    Messages:
    335
    Likes Received:
    0
    I tried it with 4 objects, but it didn't solve the problem. Is there any way of communicating with the creators of forge? I tried a mod, but he didn't know either.
     
  5. B3NW

    B3NW Ancient
    Senior Member

    Messages:
    2,507
    Likes Received:
    0
    Have you done any tests for the oldest item and whatnot to work it out?
    I wouldnt try doing it at the same time.

    I honestly dont think there is any way to make only 2 randomizable.

    I think as the amount of the items you want randomizing increases, the fairer it is. I honestly dont know, just keep on playing with the different minimum amounts and the amount of items as well. Let us know once your done.
     
  6. P3P5I

    P3P5I Ancient
    Senior Member

    Messages:
    335
    Likes Received:
    0
    Alright, I have made a breakthrough (though very little). I actually achieved randomizable objects for 3 rounds, after that the game became stubborn and made the same object spawn over and over. The film clip can be found here. This will be added to the OP.

    Explanation of film clip.
    I soon realized that indeed the oldest object took superiority over the newer object, and the party host's object took superiority over any other object. So I spawned two guests who were not the party host, and I made them spawn the same object at the same time. I made both objects spawn at start no with 180 spawn time. I ended the round. When the next round began, I made the party host set the min on map to 1 and the right grav lift spawned. I ended the round again and the left grav lift spawned. I ended the round again and the right grav lift spawned again. That's where things go down hill. After I ended the round again, the right grav lift kept on spawning and the cycle was broken.
     
    #6 P3P5I, Aug 21, 2009
    Last edited: Aug 21, 2009
  7. Seaboro Kibbles

    Seaboro Kibbles Ancient
    Senior Member

    Messages:
    520
    Likes Received:
    0
    AZN FTW made a thread about this earlier, its very helpful, and it can be found here. The less of an object the less chance of it being random, so a grav-lift wouldn't work very well, if at all. I find that about 12 of an object or higher is effective, anything lower has trends that appear.
     

Share This Page